GDNative: Make godot_int an int64_t

Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
This commit is contained in:
Rémi Verschelde 2020-02-12 21:05:05 +01:00
parent 8080e5c4f3
commit b14bf4bcd0
3 changed files with 3 additions and 3 deletions

View file

@ -171,7 +171,7 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
}
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
return (godot_object *)ObjectDB::get_instance(ObjectID((uint64_t)p_instance_id));
return (godot_object *)ObjectDB::get_instance(ObjectID(p_instance_id));
}
void *godot_get_class_tag(const godot_string_name *p_class) {

View file

@ -6475,7 +6475,7 @@
"name": "godot_arvr_blit",
"return_type": "void",
"arguments": [
["int", "p_eye"],
["godot_int", "p_eye"],
["godot_rid *", "p_render_target"],
["godot_rect2 *", "p_screen_rect"]
]

View file

@ -127,7 +127,7 @@ typedef bool godot_bool;
/////// int
typedef int godot_int;
typedef int64_t godot_int;
/////// real