GDNative: Make godot_int an int64_t
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
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3 changed files with 3 additions and 3 deletions
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@ -171,7 +171,7 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
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}
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godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
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return (godot_object *)ObjectDB::get_instance(ObjectID((uint64_t)p_instance_id));
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return (godot_object *)ObjectDB::get_instance(ObjectID(p_instance_id));
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}
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void *godot_get_class_tag(const godot_string_name *p_class) {
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@ -6475,7 +6475,7 @@
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"name": "godot_arvr_blit",
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"return_type": "void",
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"arguments": [
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["int", "p_eye"],
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["godot_int", "p_eye"],
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["godot_rid *", "p_render_target"],
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["godot_rect2 *", "p_screen_rect"]
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]
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@ -127,7 +127,7 @@ typedef bool godot_bool;
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/////// int
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typedef int godot_int;
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typedef int64_t godot_int;
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/////// real
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