Merge pull request #70500 from hakro/readd-renderer-options
Bring back the renderer options button on the main editor
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commit
b14f7aa9f9
1 changed files with 19 additions and 7 deletions
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@ -5826,10 +5826,14 @@ void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
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}
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void EditorNode::_update_renderer_color() {
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if (renderer->get_text() == "gl_compatibility") {
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if (renderer->get_text() == "Forward+") {
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renderer->add_theme_color_override("font_color", Color::hex(0x5d8c3fff));
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}
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if (renderer->get_text() == "Mobile") {
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renderer->add_theme_color_override("font_color", Color::hex(0xa5557dff));
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}
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if (renderer->get_text() == "Compatibility") {
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renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
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} else if (renderer->get_text() == "forward_plus" || renderer->get_text() == "mobile") {
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renderer->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("highend_color"), SNAME("Editor")));
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}
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}
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@ -6915,14 +6919,14 @@ EditorNode::EditorNode() {
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menu_hb->add_child(right_menu_hb);
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renderer = memnew(OptionButton);
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// Hide the renderer selection dropdown until OpenGL support is more mature.
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// The renderer can still be changed in the project settings or using `--rendering-driver opengl3`.
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renderer->set_visible(false);
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renderer->set_visible(true);
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renderer->set_flat(true);
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renderer->set_fit_to_longest_item(false);
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renderer->set_focus_mode(Control::FOCUS_NONE);
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renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
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renderer->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
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renderer->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
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renderer->set_tooltip_text(TTR("Choose a renderer."));
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right_menu_hb->add_child(renderer);
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@ -6945,7 +6949,15 @@ EditorNode::EditorNode() {
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String rendering_method = renderers[i];
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// Add the renderers name to the UI.
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renderer->add_item(rendering_method);
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if (rendering_method == "forward_plus") {
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renderer->add_item(TTR("Forward+"));
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}
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if (rendering_method == "mobile") {
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renderer->add_item(TTR("Mobile"));
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}
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if (rendering_method == "gl_compatibility") {
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renderer->add_item(TTR("Compatibility"));
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}
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renderer->set_item_metadata(i, rendering_method);
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// Lowercase for standard comparison.
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