Implemented interpolation for affine transformations (Matrix32::interpolate_with)
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1 changed files with 34 additions and 2 deletions
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@ -622,9 +622,41 @@ float Matrix32::basis_determinant() const {
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}
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Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) const {
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Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) const {
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//extract parameters
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Vector2 p1 = get_origin();
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Vector2 p2 = p_transform.get_origin();
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float r1 = get_rotation();
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float r2 = p_transform.get_rotation();
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Vector2 s1 = get_scale();
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Vector2 s2 = p_transform.get_scale();
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//slerp rotation
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Vector2 v1(Math::cos(r1), Math::sin(r1));
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Vector2 v2(Math::cos(r2), Math::sin(r2));
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float dot = v1.dot(v2);
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dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot); //clamp dot to [-1,1]
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Vector2 v;
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if (dot > 0.9995f) {
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return Matrix32();
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v = Vector2::linear_interpolate(v1, v2, p_c); //linearly interpolate to avoid numerical precision issues
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v.normalize();
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} else {
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float angle = Math::acos(dot) * p_c;
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Vector2 v3(v2 - v1 * dot);
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v3.normalize();
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v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
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}
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//construct matrix
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Matrix32 res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
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res.scale(Vector2::linear_interpolate(s1, s2, p_c));
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return res;
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}
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}
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Matrix32::operator String() const {
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Matrix32::operator String() const {
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