Ensure selected node is a descendant of the edited scene

This commit is contained in:
Cory Petkovsek 2024-08-12 14:03:54 +07:00
parent a7a124a57d
commit b1a45d9487

View file

@ -1064,21 +1064,23 @@ void Node3DEditorViewport::_select_region() {
if (found_nodes.has(sp)) {
continue;
}
found_nodes.insert(sp);
Node *node = Object::cast_to<Node>(sp);
if (node != edited_scene) {
node = edited_scene->get_deepest_editable_node(node);
}
// Prevent selection of nodes not owned by the edited scene.
while (node && node != edited_scene->get_parent()) {
Node *node_owner = node->get_owner();
if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
break;
// Selection requires that the node is the edited scene or its descendant, and has an owner.
if (node != edited_scene) {
if (!node->get_owner() || !edited_scene->is_ancestor_of(node)) {
continue;
}
node = edited_scene->get_deepest_editable_node(node);
while (node != edited_scene) {
Node *node_owner = node->get_owner();
if (node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
break;
}
node = node->get_parent();
}
node = node->get_parent();
}
// Replace the node by the group if grouped