Ensure selected node is a descendant of the edited scene
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1 changed files with 12 additions and 10 deletions
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@ -1064,22 +1064,24 @@ void Node3DEditorViewport::_select_region() {
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if (found_nodes.has(sp)) {
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continue;
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}
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found_nodes.insert(sp);
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Node *node = Object::cast_to<Node>(sp);
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if (node != edited_scene) {
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node = edited_scene->get_deepest_editable_node(node);
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}
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// Prevent selection of nodes not owned by the edited scene.
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while (node && node != edited_scene->get_parent()) {
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// Selection requires that the node is the edited scene or its descendant, and has an owner.
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if (node != edited_scene) {
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if (!node->get_owner() || !edited_scene->is_ancestor_of(node)) {
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continue;
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}
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node = edited_scene->get_deepest_editable_node(node);
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while (node != edited_scene) {
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Node *node_owner = node->get_owner();
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if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
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if (node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
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break;
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}
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node = node->get_parent();
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}
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}
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// Replace the node by the group if grouped
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if (node->is_class("Node3D")) {
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