Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
Check the seeking if it is processed immediately after playback as a special case
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commit
b20ecc91e4
2 changed files with 11 additions and 4 deletions
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@ -151,7 +151,7 @@ void AnimationPlayer::_notification(int p_what) {
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if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
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set_active(true);
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play(autoplay);
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seek(0, true);
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_check_immediately_after_start();
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}
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} break;
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}
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@ -522,8 +522,9 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
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return;
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}
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playback.current.pos = p_time;
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_check_immediately_after_start();
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playback.current.pos = p_time;
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if (!playback.current.from) {
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if (playback.assigned) {
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ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
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@ -534,7 +535,6 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
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}
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}
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playback.started = false; // Start has already gone by seeking, delta does not need to be 0 in the internal process.
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playback.seeked = true;
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if (p_update) {
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_process_animation(0, p_update_only);
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@ -543,10 +543,16 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
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}
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void AnimationPlayer::advance(double p_time) {
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playback.started = false; // Start has already gone by advancing, delta does not need to be 0 in the internal process.
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_check_immediately_after_start();
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AnimationMixer::advance(p_time);
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}
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void AnimationPlayer::_check_immediately_after_start() {
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if (playback.started) {
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_process_animation(0); // Force process current key for Discrete/Method/Audio/AnimationPlayback. Then, started flag is cleared.
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}
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}
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bool AnimationPlayer::is_valid() const {
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return (playback.current.from);
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}
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@ -111,6 +111,7 @@ private:
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void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
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void _blend_playback_data(double p_delta, bool p_started);
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void _stop_internal(bool p_reset, bool p_keep_state);
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void _check_immediately_after_start();
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bool playing = false;
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