Add min_axis and max_axis to Vector2i
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@ -300,6 +300,14 @@ struct Vector2i {
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return p_idx ? y : x;
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}
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_FORCE_INLINE_ int min_axis() const {
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return x < y ? 0 : 1;
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}
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_FORCE_INLINE_ int max_axis() const {
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return x < y ? 1 : 0;
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}
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Vector2i min(const Vector2i &p_vector2i) const {
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return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
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}
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