Fix tool script button color overriding custom type color

Also adds a small note on the tooltip noting the custom type.

(cherry picked from commit 65cc721eb9)
This commit is contained in:
Micky 2022-09-06 10:14:28 +02:00 committed by Rémi Verschelde
parent 477c7f9b74
commit b21a3418f4

View file

@ -344,17 +344,18 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
String additional_notes;
Color button_color = Color(1, 1, 1);
// Can't set tooltip after adding button, need to do it before.
if (script->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
button_color = get_color("accent_color", "Editor");
}
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
additional_notes += "\n" + TTR("This script is a custom type.");
button_color.a = 0.5;
}
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
}
if (script->is_tool()) {
item->set_button_color(0, item->get_button_count(0) - 1, get_color("accent_color", "Editor"));
}
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}
if (p_node->is_class("CanvasItem")) {