Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Adjust auto scale on 4k monitors to 150%
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commit
b21f854b7f
3 changed files with 12 additions and 0 deletions
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@ -5687,6 +5687,10 @@ EditorNode::EditorNode() {
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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@ -337,6 +337,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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@ -2383,6 +2383,10 @@ ProjectManager::ProjectManager() {
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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