diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index acf63d7cded..57fa552845d 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5687,6 +5687,10 @@ EditorNode::EditorNode() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 6026181615d..b6fa2f6d03e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -337,6 +337,10 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 4667d80057f..7b00c688fa9 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2383,6 +2383,10 @@ ProjectManager::ProjectManager() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window.