Fix lookup to docs for variables initialized with get_node

This commit is contained in:
Yuri Rubinsky 2022-12-07 14:41:21 +03:00
parent c241f1c523
commit b229a19688

View file

@ -2624,7 +2624,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
}
if (p_context.base != nullptr && subscript->is_attribute) {
if (subscript->is_attribute) {
bool found_type = _get_subscript_type(p_context, subscript, base_type, &base);
if (!found_type) {
@ -3288,6 +3288,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
parser.parse(p_code, p_path, true);
GDScriptParser::CompletionContext context = parser.get_completion_context();
context.base = p_owner;
// Allows class functions with the names like built-ins to be handled properly.
if (context.type != GDScriptParser::COMPLETION_ATTRIBUTE) {
@ -3460,7 +3461,9 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
break;
}
GDScriptCompletionIdentifier base;
if (!_guess_expression_type(context, subscript->base, base)) {
bool found_type = _get_subscript_type(context, subscript, base.type);
if (!found_type && !_guess_expression_type(context, subscript->base, base)) {
break;
}