Was missing clearing computed UVs, sorry, realized late.
This commit is contained in:
parent
9e3a1e5401
commit
b2412c72a0
1 changed files with 1 additions and 0 deletions
|
@ -130,6 +130,7 @@ void SpriteEditor::_update_mesh_data() {
|
|||
uv_lines.clear();
|
||||
|
||||
computed_vertices.clear();
|
||||
computed_uv.clear();
|
||||
computed_indices.clear();
|
||||
|
||||
Size2 img_size = Vector2(image->get_width(), image->get_height());
|
||||
|
|
Loading…
Reference in a new issue