Was missing clearing computed UVs, sorry, realized late.

This commit is contained in:
Juan Linietsky 2018-02-21 09:40:01 -03:00
parent 9e3a1e5401
commit b2412c72a0

View file

@ -130,6 +130,7 @@ void SpriteEditor::_update_mesh_data() {
uv_lines.clear();
computed_vertices.clear();
computed_uv.clear();
computed_indices.clear();
Size2 img_size = Vector2(image->get_width(), image->get_height());