fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
This commit is contained in:
parent
655e93d584
commit
b250660ee9
1 changed files with 2 additions and 2 deletions
|
@ -203,7 +203,7 @@ void Light2D::_physics_interpolated_changed() {
|
|||
|
||||
void Light2D::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
case NOTIFICATION_ENTER_CANVAS: {
|
||||
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
|
||||
_update_light_visibility();
|
||||
} break;
|
||||
|
@ -227,7 +227,7 @@ void Light2D::_notification(int p_what) {
|
|||
}
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
case NOTIFICATION_EXIT_CANVAS: {
|
||||
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
|
||||
_update_light_visibility();
|
||||
} break;
|
||||
|
|
Loading…
Reference in a new issue