Break into GDScript debugger when new() fails
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2 changed files with 8 additions and 8 deletions
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@ -1449,7 +1449,7 @@ Object *GDNativeClass::instance() {
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GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref) {
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GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError& r_error) {
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/* STEP 1, CREATE */
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@ -1465,14 +1465,13 @@ GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Obj
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instances.insert(instance->owner);
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Variant::CallError err;
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initializer->call(instance,p_args,p_argcount,err);
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initializer->call(instance,p_args,p_argcount,r_error);
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if (err.error!=Variant::CallError::CALL_OK) {
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if (r_error.error!=Variant::CallError::CALL_OK) {
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instance->script=Ref<GDScript>();
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instance->owner->set_script_instance(NULL);
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instances.erase(p_owner);
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ERR_FAIL_COND_V(err.error!=Variant::CallError::CALL_OK, NULL); //error consrtucting
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ERR_FAIL_COND_V(r_error.error!=Variant::CallError::CALL_OK, NULL); //error constructing
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}
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//@TODO make thread safe
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@ -1505,7 +1504,7 @@ Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError&
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}
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GDInstance* instance = _create_instance(p_args,p_argcount,owner,r!=NULL);
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GDInstance* instance = _create_instance(p_args,p_argcount,owner,r!=NULL,r_error);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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@ -1637,7 +1636,8 @@ ScriptInstance* GDScript::instance_create(Object *p_this) {
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}
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}
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return _create_instance(NULL,0,p_this,p_this->cast_to<Reference>());
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Variant::CallError unchecked_error;
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return _create_instance(NULL,0,p_this,p_this->cast_to<Reference>(),unchecked_error);
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}
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bool GDScript::instance_has(const Object *p_this) const {
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@ -286,7 +286,7 @@ friend class GDScriptLanguage;
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String name;
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GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);
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GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError &r_error);
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void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
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