fixed issue with PrismMesh size, ignore for VS code .code-workspace

This commit is contained in:
Toshiwo 2018-11-01 10:21:16 -05:00
parent 13eaded911
commit b27b1a99a0
2 changed files with 4 additions and 1 deletions

3
.gitignore vendored
View file

@ -310,5 +310,8 @@ platform/windows/godot_res.res
/.vs
/.vscode
# Visual Studio Code workspace file
*.code-workspace
# Scons progress indicator
.scons_node_count

View file

@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");