From 41994ff8ee0af0bf826ede93e6e9931109f0dede Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Wed, 24 Mar 2021 19:41:19 -0700 Subject: [PATCH] Fix RayCast3D color in game with no collision In game, the ray color was always set as colliding. --- scene/3d/ray_cast_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 66f3e539a2b..1bc5e10f901 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -426,7 +426,7 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { color = get_tree()->get_debug_collisions_color(); } - if (p_check_collision) { + if (p_check_collision && collided) { if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { // If base color is already quite reddish, highlight collision with green color color = Color(0.0, 1.0, 0.0, color.a);