Fix the logic used to route InputEventScreenDrag
events to Control
nodes.
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parent
87296b3ea5
commit
b28bcb4cfc
2 changed files with 18 additions and 5 deletions
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@ -2309,9 +2309,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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Ref<InputEventScreenTouch> touch_event = p_event;
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if (touch_event.is_valid()) {
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Size2 pos = touch_event->get_position();
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const int touch_index = touch_event->get_index();
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if (touch_event->is_pressed()) {
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Control *over = _gui_find_control(pos);
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if (over) {
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gui.touch_focus[touch_index] = over->get_instance_id();
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if (!gui.modal_stack.empty()) {
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Control *top = gui.modal_stack.back()->get();
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if (over != top && !top->is_a_parent_of(over)) {
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@ -2331,14 +2333,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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set_input_as_handled();
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return;
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}
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} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
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if (gui.last_mouse_focus->can_process()) {
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} else {
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ObjectID control_id = gui.touch_focus[touch_index];
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Control *over = Object::cast_to<Control>(ObjectDB::get_instance(control_id));
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if (over && over->can_process()) {
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touch_event = touch_event->xformed_by(Transform2D()); //make a copy
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touch_event->set_position(gui.focus_inv_xform.xform(pos));
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if (over == gui.last_mouse_focus) {
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pos = gui.focus_inv_xform.xform(pos);
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} else {
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pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
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}
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touch_event->set_position(pos);
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_gui_call_input(gui.last_mouse_focus, touch_event);
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_gui_call_input(over, touch_event);
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}
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set_input_as_handled();
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gui.touch_focus.erase(touch_index);
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return;
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}
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}
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@ -2370,7 +2380,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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Ref<InputEventScreenDrag> drag_event = p_event;
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if (drag_event.is_valid()) {
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Control *over = gui.mouse_focus;
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const int drag_event_index = drag_event->get_index();
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ObjectID control_id = gui.touch_focus[drag_event_index];
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Control *over = Object::cast_to<Control>(ObjectDB::get_instance(control_id));
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if (!over) {
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over = _gui_find_control(drag_event->get_position());
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}
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@ -296,6 +296,7 @@ private:
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bool key_event_accepted;
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bool mouse_in_window;
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Map<int, ObjectID> touch_focus;
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Control *mouse_focus;
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Control *last_mouse_focus;
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Control *mouse_click_grabber;
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