Merge pull request #3744 from neikeq/issue_3742
Fix "Play custom scene" button and allow to restart
This commit is contained in:
commit
b28fc0a3d8
2 changed files with 22 additions and 7 deletions
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@ -1795,6 +1795,8 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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//pause_button->set_pressed(false);
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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play_custom_scene_button->set_pressed(false);
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play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom","EditorIcons"));
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String current_filename;
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String run_filename;
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@ -1804,7 +1806,6 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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if (p_current || (editor_data.get_edited_scene_root() && p_custom==editor_data.get_edited_scene_root()->get_filename())) {
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Node *scene = editor_data.get_edited_scene_root();
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if (!scene) {
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@ -1913,6 +1914,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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if (p_current) {
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play_scene_button->set_pressed(true);
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play_scene_button->set_icon(gui_base->get_icon("Reload","EditorIcons"));
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} else if (p_custom!="") {
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run_custom_filename=run_filename;
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play_custom_scene_button->set_pressed(true);
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play_custom_scene_button->set_icon(gui_base->get_icon("Reload","EditorIcons"));
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} else {
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play_button->set_pressed(true);
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play_button->set_icon(gui_base->get_icon("Reload","EditorIcons"));
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@ -2595,9 +2600,15 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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} break;
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case RUN_PLAY_CUSTOM_SCENE: {
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_menu_option_confirm(RUN_STOP,true);
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quick_run->popup("PackedScene",true);
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quick_run->set_title("Quick Run Scene..");
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if (run_custom_filename.empty() || editor_run.get_status()==EditorRun::STATUS_STOP) {
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_menu_option_confirm(RUN_STOP,true);
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quick_run->popup("PackedScene",true);
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quick_run->set_title("Quick Run Scene..");
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} else {
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String last_custom_scene=run_custom_filename;
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_menu_option_confirm(RUN_STOP,true);
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_run(false,last_custom_scene);
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}
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} break;
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case RUN_PAUSE: {
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@ -2611,10 +2622,13 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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break;
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editor_run.stop();
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run_custom_filename.clear();
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play_button->set_pressed(false);
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play_button->set_icon(gui_base->get_icon("MainPlay","EditorIcons"));
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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play_custom_scene_button->set_pressed(false);
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play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom","EditorIcons"));
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//pause_button->set_pressed(false);
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emit_signal("stop_pressed");
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@ -3843,9 +3857,9 @@ void EditorNode::_quick_opened() {
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}
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}
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void EditorNode::_quick_run(const String& p_resource) {
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void EditorNode::_quick_run() {
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_run(false,p_resource);
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_run(false,quick_run->get_selected());
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}
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@ -355,6 +355,7 @@ class EditorNode : public Node {
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Object *current;
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bool _playing_edited;
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String run_custom_filename;
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bool reference_resource_mem;
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bool save_external_resources_mem;
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uint64_t saved_version;
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@ -447,7 +448,7 @@ class EditorNode : public Node {
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void _hide_top_editors();
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void _quick_opened();
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void _quick_run(const String& p_resource);
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void _quick_run();
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void _run(bool p_current=false, const String &p_custom="");
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