From b297d595a5b364f3d9cbcf042f265f6a82faf19a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 22 Nov 2020 16:28:00 +0100 Subject: [PATCH] Document that vertex displacement isn't visible in overdraw debug mode See #24232. --- doc/classes/RenderingServer.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 5830a8452c2..22a9925d4bc 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3365,7 +3365,8 @@ Objects are displayed with only light information. - Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others. + Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others. + [b]Note:[/b] When using this debug draw mode, custom shaders will be ignored. This means vertex displacement won't be visible anymore. Debug draw draws objects in wireframe.