Prevent VehicleBody contact damping from exceeding the baseline value when roll influence is very small.

When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving.
This commit is contained in:
Jon Ring 2019-06-18 17:40:49 -04:00
parent 0ac3687d6f
commit b2d433c4a8

View file

@ -585,7 +585,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
if (p_rollInfluence > 0.0) {
// !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
// keeping in mind our anti roll factor if it is set
contactDamping = s->get_step() / p_rollInfluence;
contactDamping = MIN(contactDamping, s->get_step() / p_rollInfluence);
}
#define ONLY_USE_LINEAR_MASS