Merge pull request #10754 from bojidar-bg/10723-fix-shadows
Fix #10723, a regression from 7a07895
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b2d53257ed
1 changed files with 4 additions and 3 deletions
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@ -1473,9 +1473,10 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
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//check shadow..
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if (light && p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
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lights_with_shadow[directional_shadow_count++] = E->get();
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if (light) {
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if (p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
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lights_with_shadow[directional_shadow_count++] = E->get();
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}
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//add to list
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directional_light_ptr[directional_light_count++] = light->instance;
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}
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