Fix SHADOWS_DISABLED flag in GLES2

Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
This commit is contained in:
Guilherme Souza 2019-05-06 10:52:48 -03:00
parent fcbadd4334
commit b363125568

View file

@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif //SHADOWS_DISABLED
#endif //type omni
#ifdef LIGHT_MODE_DIRECTIONAL
@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE
#endif
float depth_z = -vertex.z;
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
#ifdef USE_VERTEX_LIGHTING
@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE
#endif //use shadow
#endif // SHADOWS_DISABLED
#endif
#ifdef LIGHT_MODE_SPOT
@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif // SHADOWS_DISABLED
#endif // LIGHT_MODE_SPOT
#ifdef USE_VERTEX_LIGHTING