C#: Remove GetArea
and GetVolume
methods
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}. - Replace `GetVolume` method with a `Volume` property in AABB.
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3 changed files with 16 additions and 34 deletions
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@ -49,6 +49,15 @@ namespace Godot
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set { _size = value - _position; }
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}
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/// <summary>
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/// The volume of this <see cref="Aabb"/>.
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/// See also <see cref="HasVolume"/>.
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/// </summary>
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public readonly real_t Volume
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{
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get { return _size.X * _size.Y * _size.Z; }
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}
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/// <summary>
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/// Returns an <see cref="Aabb"/> with equivalent position and size, modified so that
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/// the most-negative corner is the origin and the size is positive.
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@ -311,15 +320,6 @@ namespace Godot
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dir.Z > 0f ? -halfExtents.Z : halfExtents.Z);
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}
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/// <summary>
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/// Returns the volume of the <see cref="Aabb"/>.
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/// </summary>
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/// <returns>The volume.</returns>
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public readonly real_t GetVolume()
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{
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return _size.X * _size.Y * _size.Z;
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}
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/// <summary>
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/// Returns a copy of the <see cref="Aabb"/> grown a given amount of units towards all the sides.
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/// </summary>
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@ -383,7 +383,7 @@ namespace Godot
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/// Returns <see langword="true"/> if the <see cref="Aabb"/> has
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/// area, and <see langword="false"/> if the <see cref="Aabb"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetVolume"/>.
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/// See also <see cref="Volume"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> has volume.
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@ -51,11 +51,11 @@ namespace Godot
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/// <summary>
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/// The area of this <see cref="Rect2"/>.
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/// See also <see cref="HasArea"/>.
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/// </summary>
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/// <value>Equivalent to <see cref="GetArea()"/>.</value>
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public readonly real_t Area
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{
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get { return GetArea(); }
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get { return _size.X * _size.Y; }
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}
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/// <summary>
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@ -160,15 +160,6 @@ namespace Godot
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return expanded;
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}
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/// <summary>
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/// Returns the area of the <see cref="Rect2"/>.
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/// </summary>
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/// <returns>The area.</returns>
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public readonly real_t GetArea()
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{
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return _size.X * _size.Y;
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}
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/// <summary>
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/// Returns the center of the <see cref="Rect2"/>, which is equal
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/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
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@ -247,7 +238,7 @@ namespace Godot
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/// Returns <see langword="true"/> if the <see cref="Rect2"/> has
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/// area, and <see langword="false"/> if the <see cref="Rect2"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetArea"/>.
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/// See also <see cref="Area"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
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@ -51,11 +51,11 @@ namespace Godot
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/// <summary>
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/// The area of this <see cref="Rect2I"/>.
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/// See also <see cref="HasArea"/>.
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/// </summary>
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/// <value>Equivalent to <see cref="GetArea()"/>.</value>
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public readonly int Area
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{
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get { return GetArea(); }
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get { return _size.X * _size.Y; }
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}
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/// <summary>
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@ -150,15 +150,6 @@ namespace Godot
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return expanded;
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}
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/// <summary>
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/// Returns the area of the <see cref="Rect2I"/>.
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/// </summary>
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/// <returns>The area.</returns>
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public readonly int GetArea()
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{
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return _size.X * _size.Y;
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}
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/// <summary>
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/// Returns the center of the <see cref="Rect2I"/>, which is equal
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/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
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@ -239,7 +230,7 @@ namespace Godot
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/// Returns <see langword="true"/> if the <see cref="Rect2I"/> has
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/// area, and <see langword="false"/> if the <see cref="Rect2I"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetArea"/>.
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/// See also <see cref="Area"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> has area.
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