Some resources are freed before they are saved
- PackedScenes freed before saved, so their path cache is lost - Solution is to move data to persistent static map - This patch will fix #30538
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d483a85a0f
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2 changed files with 40 additions and 8 deletions
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@ -367,17 +367,38 @@ bool Resource::is_translation_remapped() const {
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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void Resource::set_id_for_path(const String &p_path, int p_id) {
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if (p_id == -1) {
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id_for_path.erase(p_path);
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->write_lock();
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}
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ResourceCache::resource_path_cache[p_path].erase(get_path());
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->write_unlock();
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}
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} else {
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id_for_path[p_path] = p_id;
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->write_lock();
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}
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ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->write_unlock();
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}
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}
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}
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int Resource::get_id_for_path(const String &p_path) const {
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if (id_for_path.has(p_path)) {
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return id_for_path[p_path];
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->read_lock();
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}
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if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
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int result = ResourceCache::resource_path_cache[p_path][get_path()];
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->read_unlock();
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}
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return result;
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} else {
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if (ResourceCache::path_cache_lock) {
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ResourceCache::path_cache_lock->read_unlock();
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}
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return -1;
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}
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}
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@ -432,12 +453,21 @@ Resource::~Resource() {
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}
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HashMap<String, Resource *> ResourceCache::resources;
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#ifdef TOOLS_ENABLED
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HashMap<String, HashMap<String, int> > ResourceCache::resource_path_cache;
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#endif
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RWLock *ResourceCache::lock = NULL;
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#ifdef TOOLS_ENABLED
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RWLock *ResourceCache::path_cache_lock = NULL;
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#endif
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void ResourceCache::setup() {
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lock = RWLock::create();
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#ifdef TOOLS_ENABLED
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path_cache_lock = RWLock::create();
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#endif
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}
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void ResourceCache::clear() {
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@ -88,9 +88,7 @@ protected:
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void _set_path(const String &p_path);
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void _take_over_path(const String &p_path);
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#ifdef TOOLS_ENABLED
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Map<String, int> id_for_path;
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#endif
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public:
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static Node *(*_get_local_scene_func)(); //used by editor
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@ -156,6 +154,10 @@ class ResourceCache {
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friend class ResourceLoader; //need the lock
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static RWLock *lock;
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static HashMap<String, Resource *> resources;
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#ifdef TOOLS_ENABLED
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static HashMap<String, HashMap<String, int> > resource_path_cache; // each tscn has a set of resource paths and IDs
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static RWLock *path_cache_lock;
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#endif // TOOLS_ENABLED
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friend void unregister_core_types();
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static void clear();
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friend void register_core_types();
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