Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))
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@ -2217,6 +2217,7 @@ void SceneTree::_bind_methods() {
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BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
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BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
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BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
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BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
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}
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SceneTree *SceneTree::singleton = NULL;
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