Allow running with a custom resource without a main scene
After 3f8a4cc719
trying to run an
individual scene on a project without a main scene fails. We move the
check until after we've determined whether or not we're trying to run an
individual scene.
We also stop trying to show the project manager if any game pack is
found at all, unless the user explicitly asks for the project manager to
be shown.
This commit is contained in:
parent
7568a45539
commit
b4215c991a
1 changed files with 16 additions and 15 deletions
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@ -349,6 +349,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Vector<String> breakpoints;
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Vector<String> breakpoints;
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bool use_custom_res = true;
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bool use_custom_res = true;
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bool force_res = false;
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bool force_res = false;
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bool found_project = false;
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packed_data = PackedData::get_singleton();
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packed_data = PackedData::get_singleton();
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if (!packed_data)
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if (!packed_data)
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@ -760,7 +761,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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#endif
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if (globals->setup(game_path, main_pack, upwards) != OK) {
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if (globals->setup(game_path, main_pack, upwards) == OK) {
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found_project = true;
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} else {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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editor = false;
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editor = false;
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@ -768,15 +771,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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goto error;
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goto error;
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#endif
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} else if (String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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#ifdef TOOLS_ENABLED
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if (!editor) {
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#endif
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OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
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goto error;
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#ifdef TOOLS_ENABLED
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}
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#endif
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#endif
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}
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}
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@ -801,14 +795,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (!project_manager) {
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if (!project_manager) {
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// Determine if the project manager should be requested
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// Determine if the project manager should be requested
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project_manager =
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project_manager = main_args.size() == 0 && !found_project;
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main_args.size() == 0 &&
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!ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") &&
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(!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") ||
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String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "");
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}
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}
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#endif
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#endif
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if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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#ifdef TOOLS_ENABLED
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if (!editor && !project_manager) {
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#endif
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OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
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goto error;
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#ifdef TOOLS_ENABLED
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}
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#endif
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}
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if (editor || project_manager) {
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if (editor || project_manager) {
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use_custom_res = false;
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use_custom_res = false;
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input_map->load_default(); //keys for editor
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input_map->load_default(); //keys for editor
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