Change dlscript's godot_get_global_constants signature to return godot_dictionary
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2 changed files with 7 additions and 4 deletions
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@ -181,14 +181,17 @@ void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
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return NULL;
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}
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void GDAPI godot_get_global_constants(godot_dictionary *p_constants) {
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Dictionary *constants = (Dictionary *)p_constants;
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godot_dictionary GDAPI godot_get_global_constants() {
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godot_dictionary constants;
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godot_dictionary_new(&constants);
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Dictionary *p_constants = (Dictionary*)&constants;
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const int constants_count = GlobalConstants::get_global_constant_count();
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for (int i = 0; i < constants_count; ++i) {
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const char *name = GlobalConstants::get_global_constant_name(i);
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int value = GlobalConstants::get_global_constant_value(i);
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(*constants)[name] = value;
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(*p_constants)[name] = value;
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}
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return constants;
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}
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// System functions
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@ -375,7 +375,7 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
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void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
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void GDAPI godot_get_global_constants(godot_dictionary *constants);
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godot_dictionary GDAPI godot_get_global_constants();
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////// System Functions
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