[DOCS] Clarify look_at and looking_at

This commit is contained in:
Mel Collins 2018-04-29 15:44:07 +02:00
parent d0183effe0
commit b431264f77
2 changed files with 7 additions and 3 deletions

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@ -99,7 +99,9 @@
<argument index="1" name="up" type="Vector3">
</argument>
<description>
Rotates itself to point into direction of target position. Operations take place in global space.
Rotates itself so that the local -Z axis points towards the [code]target[/code] position.
The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
Operations take place in global space.
</description>
</method>
<method name="look_at_from_position">
@ -112,7 +114,7 @@
<argument index="2" name="up" type="Vector3">
</argument>
<description>
Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space.
</description>
</method>
<method name="orthonormalize">

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@ -99,7 +99,9 @@
<argument index="1" name="up" type="Vector3">
</argument>
<description>
Rotate the transform around the up vector to face the target.
Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position.
The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
Operations take place in global space.
</description>
</method>
<method name="orthonormalized">