Document GPU particles visibility rect/aabb behavior
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2 changed files with 4 additions and 2 deletions
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Particle texture. If [code]null[/code], particles will be squares.
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</member>
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<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
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Editor visibility helper.
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The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active.
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Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool.
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</member>
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</members>
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<constants>
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<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")">
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</member>
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<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
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The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
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The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
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Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
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</member>
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</members>
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<constants>
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