NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads

This commit is contained in:
NotWearingPants 2024-08-26 05:34:10 +03:00 committed by Rémi Verschelde
parent 7c383767a2
commit b47b98db34
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GPG key ID: C3336907360768E1
2 changed files with 6 additions and 0 deletions

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@ -194,6 +194,9 @@ Ref<Image> NoiseTexture2D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
void NoiseTexture2D::_update_texture() {
bool use_thread = true;
#ifndef THREADS_ENABLED
use_thread = false;
#endif
if (first_time) {
use_thread = false;
first_time = false;

View file

@ -187,6 +187,9 @@ Ref<Image> NoiseTexture3D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
void NoiseTexture3D::_update_texture() {
bool use_thread = true;
#ifndef THREADS_ENABLED
use_thread = false;
#endif
if (first_time) {
use_thread = false;
first_time = false;