Transform fill_bits from recursive to iterative
Avoids crashes when generating polygons from big bitmaps.
This commit is contained in:
parent
42bf5cd790
commit
b48d421ca0
1 changed files with 70 additions and 12 deletions
|
@ -418,26 +418,84 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect,
|
|||
return result;
|
||||
}
|
||||
|
||||
struct FillBitsStackEntry {
|
||||
Point2i pos;
|
||||
int i;
|
||||
int j;
|
||||
};
|
||||
|
||||
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
|
||||
|
||||
for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) {
|
||||
for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) {
|
||||
// Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
|
||||
PoolVector<FillBitsStackEntry> stack;
|
||||
// Tracking size since we won't be shrinking the stack vector
|
||||
int stack_size = 0;
|
||||
|
||||
if (i < rect.position.x || i >= rect.position.x + rect.size.x)
|
||||
continue;
|
||||
if (j < rect.position.y || j >= rect.position.y + rect.size.y)
|
||||
continue;
|
||||
Point2i pos = p_pos;
|
||||
int next_i;
|
||||
int next_j;
|
||||
|
||||
if (p_map->get_bit(Vector2(i, j)))
|
||||
continue;
|
||||
bool reenter = true;
|
||||
bool popped = false;
|
||||
do {
|
||||
if (reenter) {
|
||||
next_i = pos.x - 1;
|
||||
next_j = pos.y - 1;
|
||||
reenter = false;
|
||||
}
|
||||
|
||||
else if (p_src->get_bit(Vector2(i, j))) {
|
||||
p_map->set_bit(Vector2(i, j), true);
|
||||
fill_bits(p_src, p_map, Point2i(i, j), rect);
|
||||
for (int i = next_i; i <= pos.x + 1; i++) {
|
||||
for (int j = next_j; j <= pos.y + 1; j++) {
|
||||
if (popped) {
|
||||
// The next loop over j must start normally
|
||||
next_j = pos.y;
|
||||
popped = false;
|
||||
// Skip because an iteration was already executed with current counter values
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i < rect.position.x || i >= rect.position.x + rect.size.x)
|
||||
continue;
|
||||
if (j < rect.position.y || j >= rect.position.y + rect.size.y)
|
||||
continue;
|
||||
|
||||
if (p_map->get_bit(Vector2(i, j)))
|
||||
continue;
|
||||
|
||||
else if (p_src->get_bit(Vector2(i, j))) {
|
||||
p_map->set_bit(Vector2(i, j), true);
|
||||
|
||||
FillBitsStackEntry se = { pos, i, j };
|
||||
stack.resize(MAX(stack_size + 1, stack.size()));
|
||||
stack.set(stack_size, se);
|
||||
stack_size++;
|
||||
|
||||
pos = Point2i(i, j);
|
||||
reenter = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (reenter) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!reenter) {
|
||||
if (stack_size) {
|
||||
FillBitsStackEntry se = stack.get(stack_size - 1);
|
||||
stack_size--;
|
||||
pos = se.pos;
|
||||
next_i = se.i;
|
||||
next_j = se.j;
|
||||
popped = true;
|
||||
}
|
||||
}
|
||||
} while (reenter || popped);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
print_line("max stack size: " + itos(stack.size()));
|
||||
#endif
|
||||
}
|
||||
|
||||
Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
|
||||
|
||||
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
|
||||
|
|
Loading…
Reference in a new issue