Fix errors in mouse detection when removing collision object from tree

Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
This commit is contained in:
PouleyKetchoupp 2021-10-20 09:01:26 -07:00
parent ff132ca278
commit b4b94ac8a0

View file

@ -2687,6 +2687,10 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co) {
if (!co->is_inside_tree()) {
to_erase.push_back(E);
continue;
}
if (p_paused_only && co->can_process()) {
continue;
}
@ -2705,7 +2709,9 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
if (physics_object_over) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
if (co) {
if (!(p_paused_only && co->can_process())) {
if (!co->is_inside_tree()) {
physics_object_over = physics_object_capture = 0;
} else if (!(p_paused_only && co->can_process())) {
co->_mouse_exit();
physics_object_over = physics_object_capture = 0;
}