Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the object is removed from the tree.
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ff132ca278
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b4b94ac8a0
1 changed files with 7 additions and 1 deletions
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@ -2687,6 +2687,10 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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if (!co->is_inside_tree()) {
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to_erase.push_back(E);
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continue;
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}
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if (p_paused_only && co->can_process()) {
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continue;
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}
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@ -2705,7 +2709,9 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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if (physics_object_over) {
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CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
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if (co) {
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if (!(p_paused_only && co->can_process())) {
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if (!co->is_inside_tree()) {
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physics_object_over = physics_object_capture = 0;
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} else if (!(p_paused_only && co->can_process())) {
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co->_mouse_exit();
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physics_object_over = physics_object_capture = 0;
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}
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