diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index e045d4cd397..e39ec915fc3 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -154,7 +154,8 @@ public: ERR_FAIL_COND_V(!texture, RID()); return texture_owner.make_rid(texture); } - void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) { + + void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type = VS::TEXTURE_TYPE_2D, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_width; @@ -164,7 +165,7 @@ public: t->image = Ref(memnew(Image)); t->image->create(p_width, p_height, false, p_format); } - void texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) { + void texture_set_data(RID p_texture, const Ref &p_image, int p_level) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_image->get_width(); @@ -173,7 +174,7 @@ public: t->image->create(t->width, t->height, false, t->format, p_image->get_data()); } - void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { + void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) { DummyTexture *t = texture_owner.get(p_texture); ERR_FAIL_COND(!t); @@ -186,7 +187,7 @@ public: t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y)); } - Ref texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const { + Ref texture_get_data(RID p_texture, int p_level) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Ref()); return t->image; @@ -206,10 +207,13 @@ public: ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8); return t->format; } + + VisualServer::TextureType texture_get_type(RID p_texture) const { return VS::TEXTURE_TYPE_2D; } uint32_t texture_get_texid(RID p_texture) const { return 0; } uint32_t texture_get_width(RID p_texture) const { return 0; } uint32_t texture_get_height(RID p_texture) const { return 0; } - void texture_set_size_override(RID p_texture, int p_width, int p_height) {} + uint32_t texture_get_depth(RID p_texture) const { return 0; } + void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {} void texture_set_path(RID p_texture, const String &p_path) { DummyTexture *t = texture_owner.getornull(p_texture); diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 335ad28670a..a1a0b9e2c6c 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -317,7 +317,7 @@ void RasterizerGLES2::set_boot_image(const Ref &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 468659ed80d..26c89a03391 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -346,7 +346,7 @@ RID RasterizerStorageGLES2::texture_create() { return texture_owner.make_rid(texture); } -void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { +void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { GLenum format; GLenum internal_format; GLenum type; @@ -365,7 +365,20 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ texture->format = p_format; texture->flags = p_flags; texture->stored_cube_sides = 0; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + texture->type = p_type; + + switch (p_type) { + case VS::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + texture->target = GL_TEXTURE_CUBE_MAP; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + } break; + case VS::TEXTURE_TYPE_3D: { + } break; + } _get_gl_image_and_format(Ref(), texture->format, texture->flags, format, internal_format, type, compressed); @@ -391,7 +404,7 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ texture->active = true; } -void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p_image, int p_layer) { Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); @@ -406,7 +419,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p bool compressed = false; if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images[p_cube_side] = p_image; + texture->images[p_layer] = p_image; } Ref img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed); @@ -425,7 +438,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p } }; - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; texture->data_size = img->get_data().size(); PoolVector::Read read = img->get_data().read(); @@ -527,9 +540,9 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - texture->stored_cube_sides |= (1 << p_cube_side); + texture->stored_cube_sides |= (1 << p_layer); - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } @@ -537,12 +550,12 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref &p texture->mipmaps = mipmaps; } -void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { // TODO ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); } -Ref RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { +Ref RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const { Texture *texture = texture_owner.getornull(p_texture); @@ -550,8 +563,8 @@ Ref RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi ERR_FAIL_COND_V(!texture->active, Ref()); ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref()); - if (!texture->images[p_cube_side].is_null()) { - return texture->images[p_cube_side]; + if (!texture->images[p_layer].is_null()) { + return texture->images[p_layer]; } #ifdef GLES_OVER_GL @@ -605,8 +618,6 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -663,6 +674,14 @@ Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const { return texture->format; } +VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); + + return texture->type; +} + uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const { Texture *texture = texture_owner.getornull(p_texture); @@ -687,7 +706,15 @@ uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const { return texture->height; } -void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) { +uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); @@ -726,8 +753,9 @@ void RasterizerStorageGLES2::texture_debug_usage(List *r_info) VS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index fe5d4af9521..b79e87633dd 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -231,9 +231,10 @@ public: String path; uint32_t flags; - int width, height; + int width, height, depth; int alloc_width, alloc_height; Image::Format format; + VS::TextureType type; GLenum target; GLenum gl_format_cache; @@ -327,17 +328,19 @@ public: Ref _get_gl_image_and_format(const Ref &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed); virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Ref texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Ref &p_image, int p_layer = 0); + virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); + virtual Ref texture_get_data(RID p_texture, int p_layer = 0) const; virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; + virtual VS::TextureType texture_get_type(RID p_texture) const; virtual uint32_t texture_get_texid(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + virtual uint32_t texture_get_depth(RID p_texture) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth); virtual void texture_set_path(RID p_texture, const String &p_path); virtual String texture_get_path(RID p_texture) const; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 0053b6311f2..cb17695c5f3 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -290,7 +290,7 @@ void RasterizerGLES3::set_boot_image(const Ref &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d01ba2ddcc5..eebdbe94934 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1190,6 +1190,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m int tc = p_material->textures.size(); RID *textures = p_material->textures.ptrw(); ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptrw(); + const ShaderLanguage::DataType *texture_types = p_material->shader->texture_types.ptr(); state.current_main_tex = 0; @@ -1198,39 +1199,17 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m glActiveTexture(GL_TEXTURE0 + i); GLenum target; - GLuint tex; + GLuint tex = 0; - RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(textures[i]); + RasterizerStorageGLES3::Texture *t = storage->texture_owner.getptr(textures[i]); - if (!t) { - //check hints - target = GL_TEXTURE_2D; - - switch (texture_hints[i]) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { - tex = storage->resources.black_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - tex = storage->resources.aniso_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - tex = storage->resources.normal_tex; - - } break; - default: { - tex = storage->resources.white_tex; - } break; - } - - } else { + if (t) { if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies VisualServerRaster::redraw_request(); } t = t->get_ptr(); //resolve for proxies - #ifdef TOOLS_ENABLED if (t->detect_3d) { t->detect_3d(t->detect_3d_ud); @@ -1247,6 +1226,59 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m target = t->target; tex = t->tex_id; + } else { + + switch (texture_types[i]) { + case ShaderLanguage::TYPE_ISAMPLER2D: + case ShaderLanguage::TYPE_USAMPLER2D: + case ShaderLanguage::TYPE_SAMPLER2D: { + target = GL_TEXTURE_2D; + + switch (texture_hints[i]) { + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { + tex = storage->resources.black_tex; + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + tex = storage->resources.aniso_tex; + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { + tex = storage->resources.normal_tex; + + } break; + default: { + tex = storage->resources.white_tex; + } break; + } + + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + // TODO + } break; + + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER3D: { + + target = GL_TEXTURE_3D; + + switch (texture_hints[i]) { + + // TODO + default: { + tex = storage->resources.white_tex_3d; + } break; + } + + } break; + + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + // TODO + } break; + } } glBindTexture(target, tex); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c1c1b2a0097..83792ca19fe 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -595,7 +595,7 @@ RID RasterizerStorageGLES3::texture_create() { return texture_owner.make_rid(texture); } -void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { +void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { GLenum format; GLenum internal_format; @@ -612,15 +612,33 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ ERR_FAIL_COND(!texture); texture->width = p_width; texture->height = p_height; + texture->depth = p_depth_3d; texture->format = p_format; texture->flags = p_flags; texture->stored_cube_sides = 0; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + + texture->type = p_type; + + switch (p_type) { + case VS::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + texture->target = GL_TEXTURE_CUBE_MAP; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + texture->target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + texture->target = GL_TEXTURE_3D; + } break; + } _get_gl_image_and_format(Ref(), texture->format, texture->flags, format, internal_format, type, compressed, srgb); texture->alloc_width = texture->width; texture->alloc_height = texture->height; + texture->alloc_depth = texture->depth; texture->gl_format_cache = format; texture->gl_type_cache = type; @@ -633,7 +651,34 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) { + + int width = p_width; + int height = p_height; + int depth = p_depth_3d; + + int mipmaps = 0; + + while (width != 1 && height != 1) { + glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); + + width = MAX(1, width / 2); + height = MAX(1, height / 2); + + if (p_type == VS::TEXTURE_TYPE_3D) { + depth = MAX(1, depth / 2); + } + + mipmaps++; + + if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS)) + break; + } + + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + + } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { //prealloc if video glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL); } @@ -641,7 +686,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ texture->active = true; } -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p_image, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -658,7 +703,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p bool srgb; if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images[p_cube_side] = p_image; + texture->images[p_layer] = p_image; } Ref img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb); @@ -677,7 +722,23 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p } }; - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } texture->data_size = img->get_data().size(); PoolVector::Read read = img->get_data().read(); @@ -785,20 +846,36 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { - int bw = w; - int bh = h; + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + int bw = w; + int bh = h; + + glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + } else { + glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + } + } + } else { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + int bw = w; + int bh = h; + + glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); } } tsize += size; @@ -813,14 +890,17 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); - texture->stored_cube_sides |= (1 << p_cube_side); + texture->stored_cube_sides |= (1 << p_layer); - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } else if (mipmaps > 1) { glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + } else { + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0); } texture->mipmaps = mipmaps; @@ -831,7 +911,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref &p // Uploads pixel data to a sub-region of a texture, for the specified mipmap. // The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update. // TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data. -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -859,7 +939,23 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb); - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } PoolVector::Read read = img->get_data().read(); @@ -869,18 +965,38 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Refget_data().size(); int src_ofs = 0; - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + } + } else { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]); + } + } + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - // `format` has to match the internal_format used when the texture was created - glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering } } -Ref RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { +Ref RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { Texture *texture = texture_owner.get(p_texture); @@ -888,8 +1004,8 @@ Ref RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi ERR_FAIL_COND_V(!texture->active, Ref()); ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref()); - if (!texture->images[p_cube_side].is_null()) { - return texture->images[p_cube_side]; + if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) { + return texture->images[p_layer]; } #ifdef GLES_OVER_GL @@ -977,10 +1093,10 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; + texture->flags = p_flags; + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -1058,6 +1174,14 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { return texture->format; } + +VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); + + return texture->type; +} uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { Texture *texture = texture_owner.get(p_texture); @@ -1083,7 +1207,16 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { return texture->height; } -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { +uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { + + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { Texture *texture = texture_owner.get(p_texture); @@ -1123,8 +1256,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List *r_info) VS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -1169,7 +1303,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *texture = texture_owner.get(p_source); ERR_FAIL_COND_V(!texture, RID()); - ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID()); + ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID()); bool use_float = config.hdr_supported; @@ -1285,7 +1419,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *ctex = memnew(Texture); - ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; + ctex->type = VS::TEXTURE_TYPE_CUBEMAP; + ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; ctex->width = p_resolution; ctex->height = p_resolution; ctex->alloc_width = p_resolution; @@ -1765,6 +1900,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->ubo_offsets = gen_code.uniform_offsets; p_shader->texture_count = gen_code.texture_uniforms.size(); p_shader->texture_hints = gen_code.texture_hints; + p_shader->texture_types = gen_code.texture_types; p_shader->uses_vertex_time = gen_code.uses_vertex_time; p_shader->uses_fragment_time = gen_code.uses_fragment_time; @@ -1875,6 +2011,13 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, Listshader && material->shader->texture_count) { + material->texture_is_3d.resize(material->shader->texture_count); material->textures.resize(material->shader->texture_count); for (Map::Element *E = material->shader->uniforms.front(); E; E = E->next()) { @@ -2658,6 +2802,16 @@ void RasterizerStorageGLES3::_update_material(Material *material) { RID texture; + switch (E->get().type) { + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + material->texture_is_3d.write[E->get().texture_order] = true; + } break; + default: { + material->texture_is_3d.write[E->get().texture_order] = false; + } break; + } + Map::Element *V = material->params.find(E->key()); if (V) { texture = V->get(); @@ -2675,6 +2829,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { } else { material->textures.clear(); + material->texture_is_3d.clear(); } } @@ -6999,6 +7154,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); + } else if (sky_owner.owns(p_rid)) { // delete the sky Sky *sky = sky_owner.get(p_rid); @@ -7408,6 +7564,15 @@ void RasterizerStorageGLES3::initialize() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); glGenerateMipmap(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.white_tex_3d); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); + + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index d9c770d1b71..5b8b524021c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -123,6 +123,8 @@ public: GLuint normal_tex; GLuint aniso_tex; + GLuint white_tex_3d; + GLuint quadie; GLuint quadie_array; @@ -248,9 +250,10 @@ public: String path; uint32_t flags; - int width, height; - int alloc_width, alloc_height; + int width, height, depth; + int alloc_width, alloc_height, alloc_depth; Image::Format format; + VS::TextureType type; GLenum target; GLenum gl_format_cache; @@ -340,17 +343,19 @@ public: Ref _get_gl_image_and_format(const Ref &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb); virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Ref texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Ref &p_image, int p_layer = 0); + virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); + virtual Ref texture_get_data(RID p_texture, int p_layer = 0) const; virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; + virtual VS::TextureType texture_get_type(RID p_texture) const; virtual uint32_t texture_get_texid(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + virtual uint32_t texture_get_depth(RID p_texture) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth); virtual void texture_set_path(RID p_texture, const String &p_path); virtual String texture_get_path(RID p_texture) const; @@ -410,6 +415,7 @@ public: Map default_textures; + Vector texture_types; Vector texture_hints; bool valid; @@ -532,6 +538,7 @@ public: Map params; SelfList list; SelfList dirty_list; + Vector texture_is_3d; Vector textures; float line_width; int render_priority; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4ff8c72e13e..95bfbd0ce57 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -341,6 +341,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener r_gen_code.texture_uniforms.resize(max_texture_uniforms); r_gen_code.texture_hints.resize(max_texture_uniforms); + r_gen_code.texture_types.resize(max_texture_uniforms); Vector uniform_sizes; Vector uniform_alignments; @@ -367,6 +368,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener r_gen_code.fragment_global += ucode; r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key()); r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint; + r_gen_code.texture_types.write[E->get().texture_order] = E->get().type; } else { if (!uses_uniforms) { diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index bf776ee0626..7a320577413 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -52,6 +52,7 @@ public: Vector defines; Vector texture_uniforms; + Vector texture_types; Vector texture_hints; Vector uniform_offsets; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a4fd35304a6..753fcf2a13f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -613,6 +613,7 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_virtual_class(); ClassDB::register_class(); diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index f2d5cb3516a..414d56ac615 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() { } else { Ref image = _generate_sky(); - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, image); _radiance_changed(); } @@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() { void ProceduralSky::_thread_done(const Ref &p_image) { - VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, p_image); _radiance_changed(); Thread::wait_to_finish(sky_thread); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c8d12b88fc9..a5b5375130a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -124,7 +124,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { Size2 s = p_value; w = s.width; h = s.height; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } else if (p_name == "_data") { _set_data(p_value); } else @@ -183,7 +183,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; - VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags); format = p_format; w = p_width; h = p_height; @@ -196,7 +196,7 @@ void ImageTexture::create_from_image(const Ref &p_image, uint32_t p_flags h = p_image->get_height(); format = p_image->get_format(); - VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } @@ -301,7 +301,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) { w = s.x; if (s.y != 0) h = s.y; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { @@ -648,7 +648,7 @@ Error StreamTexture::load(const String &p_path) { if (err) return err; - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); w = lw; @@ -1195,7 +1195,7 @@ void CubeMap::set_flags(uint32_t p_flags) { flags = p_flags; if (_is_valid()) - VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_set_flags(cubemap, flags); } uint32_t CubeMap::get_flags() const { @@ -1211,7 +1211,7 @@ void CubeMap::set_side(Side p_side, const Ref &p_image) { format = p_image->get_format(); w = p_image->get_width(); h = p_image->get_height(); - VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags); } VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); @@ -1474,7 +1474,7 @@ void CurveTexture::_update() { Ref image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); - VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(_texture, image); emit_changed(); @@ -1583,7 +1583,7 @@ void GradientTexture::_update() { Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); @@ -1876,3 +1876,209 @@ AnimatedTexture::AnimatedTexture() { AnimatedTexture::~AnimatedTexture() { VS::get_singleton()->free(proxy); } + +bool Texture3D::get_split_single_image_enabled() const { + return split_single_image_enabled; +} + +void Texture3D::set_split_single_image_enabled(bool p_split_enabled) { + split_single_image_enabled = p_split_enabled; + + _change_notify(); +} + +uint32_t Texture3D::get_split_single_image_h_split() const { + return split_single_image_h_split; +} + +void Texture3D::set_split_single_image_h_split(uint32_t p_h_split) { + split_single_image_h_split = p_h_split; + + if (split_single_image_image.is_valid()) + create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags); +} + +uint32_t Texture3D::get_split_single_image_v_split() const { + return split_single_image_v_split; +} + +void Texture3D::set_split_single_image_v_split(uint32_t p_v_split) { + split_single_image_v_split = p_v_split; + + if (split_single_image_image.is_valid()) + create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags); +} + +uint32_t Texture3D::get_split_single_image_num_layers() const { + return split_single_image_num_layers; +} + +void Texture3D::set_split_single_image_num_layers(uint32_t p_num_layers) { + split_single_image_num_layers = p_num_layers; + + if (split_single_image_image.is_valid()) + create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags); +} + +Ref Texture3D::get_split_single_image_image() const { + return split_single_image_image; +} + +void Texture3D::set_split_single_image_image(const Ref &p_image) { + split_single_image_image = p_image; + + create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags); +} + +void Texture3D::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("split_single_image_") && property.name != "split_single_image_enabled" && !split_single_image_enabled) { + property.usage = 0; + } +} + +void Texture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture3D::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &Texture3D::get_flags); + + ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); + + ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); + + ClassDB::bind_method(D_METHOD("set_split_single_image_enabled", "split_enabled"), &Texture3D::set_split_single_image_enabled); + ClassDB::bind_method(D_METHOD("get_split_single_image_enabled"), &Texture3D::get_split_single_image_enabled); + + ClassDB::bind_method(D_METHOD("set_split_single_image_h_split", "h_split"), &Texture3D::set_split_single_image_h_split); + ClassDB::bind_method(D_METHOD("get_split_single_image_h_split"), &Texture3D::get_split_single_image_h_split); + + ClassDB::bind_method(D_METHOD("set_split_single_image_v_split", "v_split"), &Texture3D::set_split_single_image_v_split); + ClassDB::bind_method(D_METHOD("get_split_single_image_v_split"), &Texture3D::get_split_single_image_v_split); + + ClassDB::bind_method(D_METHOD("set_split_single_image_num_layers", "num_layers"), &Texture3D::set_split_single_image_num_layers); + ClassDB::bind_method(D_METHOD("get_split_single_image_num_layers"), &Texture3D::get_split_single_image_num_layers); + + ClassDB::bind_method(D_METHOD("set_split_single_image_image", "image"), &Texture3D::set_split_single_image_image); + ClassDB::bind_method(D_METHOD("get_split_single_image_image"), &Texture3D::get_split_single_image_image); + + ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &Texture3D::create, DEFVAL(FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("create_from_image", "image", "h_split", "v_split", "num_layer", "flags"), &Texture3D::create_from_image, DEFVAL(FLAGS_DEFAULT)); + + ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &Texture3D::set_data_partial, DEFVAL(0)); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); + + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); + + ADD_GROUP("Split single image", "split_single_image_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_single_image_enabled"), "set_split_single_image_enabled", "get_split_single_image_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_h_split", PROPERTY_HINT_RANGE, "0,1000"), "set_split_single_image_h_split", "get_split_single_image_h_split"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_v_split", PROPERTY_HINT_RANGE, "0,1000"), "set_split_single_image_v_split", "get_split_single_image_v_split"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_num_layers"), "set_split_single_image_num_layers", "get_split_single_image_num_layers"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "split_single_image_image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_split_single_image_image", "get_split_single_image_image"); +} + +void Texture3D::set_flags(uint32_t p_flags) { + flags = p_flags; + + if (texture.is_valid()) { + VS::get_singleton()->texture_set_flags(texture, flags); + } +} + +uint32_t Texture3D::get_flags() const { + return flags; +} + +Image::Format Texture3D::get_format() const { + return format; +} + +uint32_t Texture3D::get_width() const { + return width; +} + +uint32_t Texture3D::get_height() const { + return height; +} + +uint32_t Texture3D::get_depth() const { + return depth; +} + +void Texture3D::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) { + VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, VS::TEXTURE_TYPE_3D, p_flags); + + width = p_width; + height = p_height; + depth = p_depth; + + flags = p_flags; +} + +void Texture3D::create_from_image(const Ref &p_image, uint32_t p_h_split, uint32_t p_v_split, uint32_t p_num_layer, uint32_t flags) { + + ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND((p_h_split + 1) * (p_v_split + 1) < p_num_layer); + + uint32_t total_width = p_image->get_width(); + uint32_t total_height = p_image->get_height(); + + uint32_t width = total_width / (p_h_split + 1); + uint32_t height = total_height / (p_v_split + 1); + + create(width, height, p_num_layer, p_image->get_format(), flags); + + for (uint32_t i = 0; i < p_num_layer; i++) { + uint32_t row = i / (p_v_split + 1); + uint32_t col = i % (p_v_split + 1); + + uint32_t x_offset = col * width; + uint32_t y_offset = row * height; + + VS::get_singleton()->texture_set_data_partial(texture, p_image, x_offset, y_offset, width, height, 0, 0, 0, i); + } +} + +void Texture3D::set_data_partial(const Ref &p_image, int p_x_ofs, int p_y_ofs, int p_layer, int p_mipmap) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_layer); +} + +RID Texture3D::get_rid() const { + return texture; +} + +void Texture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + VS::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +Texture3D::Texture3D() { + format = Image::FORMAT_MAX; + flags = FLAGS_DEFAULT; + + width = 0; + height = 0; + depth = 0; + + split_single_image_enabled = false; + split_single_image_h_split = 0; + split_single_image_v_split = 0; + split_single_image_num_layers = 0; + split_single_image_image = Ref(); + + texture = VS::get_singleton()->texture_create(); +} + +Texture3D::~Texture3D() { + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c994bdad5f0..ebb40ab0cb1 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -401,6 +401,77 @@ VARIANT_ENUM_CAST(CubeMap::Flags) VARIANT_ENUM_CAST(CubeMap::Side) VARIANT_ENUM_CAST(CubeMap::Storage) +class Texture3D : public Resource { + + GDCLASS(Texture3D, Resource) + RES_BASE_EXTENSION("tex3d") + +public: + enum Flags { + FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, + FLAGS_DEFAULT = FLAG_REPEAT | FLAG_FILTER, + }; + +private: + RID texture; + Image::Format format; + uint32_t flags; + + uint32_t width; + uint32_t height; + uint32_t depth; + + // for setting an image as a property + bool split_single_image_enabled; + + uint32_t split_single_image_h_split; + uint32_t split_single_image_v_split; + uint32_t split_single_image_num_layers; + Ref split_single_image_image; + +protected: + void _validate_property(PropertyInfo &property) const; + + static void _bind_methods(); + +public: + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + + Image::Format get_format() const; + uint32_t get_width() const; + uint32_t get_height() const; + uint32_t get_depth() const; + + void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); + void create_from_image(const Ref &p_image, uint32_t p_h_split, uint32_t p_v_split, uint32_t p_num_layer, uint32_t flags = FLAGS_DEFAULT); + + void set_data_partial(const Ref &p_image, int p_x_ofs, int p_y_ofs, int p_layer, int p_mipmap = 0); + + virtual RID get_rid() const; + + bool get_split_single_image_enabled() const; + void set_split_single_image_enabled(bool p_split_enabled); + + uint32_t get_split_single_image_h_split() const; + void set_split_single_image_h_split(uint32_t p_h_split); + uint32_t get_split_single_image_v_split() const; + void set_split_single_image_v_split(uint32_t p_v_split); + + uint32_t get_split_single_image_num_layers() const; + void set_split_single_image_num_layers(uint32_t p_num_layers); + + Ref get_split_single_image_image() const; + void set_split_single_image_image(const Ref &p_image); + + virtual void set_path(const String &p_path, bool p_take_over = false); + + Texture3D(); + ~Texture3D(); +}; + class CurveTexture : public Texture { GDCLASS(CurveTexture, Texture) diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index aa0e5c289b7..156e8c8beaa 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -73,7 +73,7 @@ static void _debugger_get_resource_usage(Listget().bytes; usage.id = E->get().texture; usage.type = "Texture"; - usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format); + usage.format = itos(E->get().width) + "x" + itos(E->get().height) + " " + Image::get_format_name(E->get().format); r_usage->push_back(usage); } } diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 611e25af2af..843773e5b1d 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -197,9 +197,10 @@ } #define FUNC5RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \ - int m_type##allocn() { \ - for (int i = 0; i < m_type##_pool_max_size; i++) { \ - m_type##_id_pool.push_back(server_name->m_type##_create()); \ + List m_type##_id_pool; \ + int m_type##allocn(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ + for (int i = 0; i < pool_max_size; i++) { \ + m_type##_id_pool.push_back(server_name->m_type##_create(p1, p2, p3, p4, p5)); \ } \ return 0; \ } \ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 5ce4f2b62d1..49dff0d557a 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -176,17 +176,34 @@ public: /* TEXTURE API */ virtual RID texture_create() = 0; - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; - virtual void texture_set_data(RID p_texture, const Ref &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual Ref texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_allocate(RID p_texture, + int p_width, + int p_height, + int p_depth_3d, + Image::Format p_format, + VS::TextureType p_type, + uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + + virtual void texture_set_data(RID p_texture, const Ref &p_image, int p_level = 0) = 0; + + virtual void texture_set_data_partial(RID p_texture, + const Ref &p_image, + int src_x, int src_y, + int src_w, int src_h, + int dst_x, int dst_y, + int p_dst_mip, + int p_level = 0) = 0; + + virtual Ref texture_get_data(RID p_texture, int p_level = 0) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual VS::TextureType texture_get_type(RID p_texture) const = 0; virtual uint32_t texture_get_texid(RID p_texture) const = 0; virtual uint32_t texture_get_width(RID p_texture) const = 0; virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual uint32_t texture_get_depth(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d4fb8d98b05..eb0784c6b49 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -123,6 +123,12 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_SAMPLER2D", "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", + "TYPE_SAMPLER2DARRAY", + "TYPE_ISAMPLER2DARRAY", + "TYPE_USAMPLER2DARRAY", + "TYPE_SAMPLER3D", + "TYPE_ISAMPLER3D", + "TYPE_USAMPLER3D", "TYPE_SAMPLERCUBE", "INTERPOLATION_FLAT", "INTERPOLATION_NO_PERSPECTIVE", @@ -257,6 +263,12 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_SAMPLER2D, "sampler2D" }, { TK_TYPE_ISAMPLER2D, "isampler2D" }, { TK_TYPE_USAMPLER2D, "usampler2D" }, + { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" }, + { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" }, + { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" }, + { TK_TYPE_SAMPLER3D, "sampler3D" }, + { TK_TYPE_ISAMPLER3D, "isampler3D" }, + { TK_TYPE_USAMPLER3D, "usampler3D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, { TK_INTERPOLATION_FLAT, "flat" }, { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, @@ -660,6 +672,12 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) { p_type == TK_TYPE_SAMPLER2D || p_type == TK_TYPE_ISAMPLER2D || p_type == TK_TYPE_USAMPLER2D || + p_type == TK_TYPE_SAMPLER2DARRAY || + p_type == TK_TYPE_ISAMPLER2DARRAY || + p_type == TK_TYPE_USAMPLER2DARRAY || + p_type == TK_TYPE_SAMPLER3D || + p_type == TK_TYPE_ISAMPLER3D || + p_type == TK_TYPE_USAMPLER3D || p_type == TK_TYPE_SAMPLERCUBE); } @@ -731,6 +749,12 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { case TYPE_SAMPLER2D: return "sampler2D"; case TYPE_ISAMPLER2D: return "isampler2D"; case TYPE_USAMPLER2D: return "usampler2D"; + case TYPE_SAMPLER2DARRAY: return "sampler2DArray"; + case TYPE_ISAMPLER2DARRAY: return "isampler2DArray"; + case TYPE_USAMPLER2DARRAY: return "usampler2DArray"; + case TYPE_SAMPLER3D: return "sampler3D"; + case TYPE_ISAMPLER3D: return "isampler3D"; + case TYPE_USAMPLER3D: return "usampler3D"; case TYPE_SAMPLERCUBE: return "samplerCube"; } @@ -1802,6 +1826,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } }, @@ -1813,6 +1843,24 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } }, { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, @@ -1831,15 +1879,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, @@ -1852,6 +1923,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, @@ -2139,7 +2216,16 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) { bool ShaderLanguage::is_sampler_type(DataType p_type) { - return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE; + return p_type == TYPE_SAMPLER2D || + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE; } void ShaderLanguage::get_keyword_list(List *r_keywords) { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index b5fd567c07a..d68f233b2f7 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -72,6 +72,12 @@ public: TK_TYPE_SAMPLER2D, TK_TYPE_ISAMPLER2D, TK_TYPE_USAMPLER2D, + TK_TYPE_SAMPLER2DARRAY, + TK_TYPE_ISAMPLER2DARRAY, + TK_TYPE_USAMPLER2DARRAY, + TK_TYPE_SAMPLER3D, + TK_TYPE_ISAMPLER3D, + TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_NO_PERSPECTIVE, @@ -186,6 +192,12 @@ public: TYPE_SAMPLER2D, TYPE_ISAMPLER2D, TYPE_USAMPLER2D, + TYPE_SAMPLER2DARRAY, + TYPE_ISAMPLER2DARRAY, + TYPE_USAMPLER2DARRAY, + TYPE_SAMPLER3D, + TYPE_ISAMPLER3D, + TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, }; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index d58be218584..a00b3645654 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -148,17 +148,19 @@ public: /* TEXTURE API */ BIND0R(RID, texture_create) - BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t) - BIND3(texture_set_data, RID, const Ref &, CubeMapSide) - BIND10(texture_set_data_partial, RID, const Ref &, int, int, int, int, int, int, int, CubeMapSide) - BIND2RC(Ref, texture_get_data, RID, CubeMapSide) + BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + BIND3(texture_set_data, RID, const Ref &, int) + BIND10(texture_set_data_partial, RID, const Ref &, int, int, int, int, int, int, int, int) + BIND2RC(Ref, texture_get_data, RID, int) BIND2(texture_set_flags, RID, uint32_t) BIND1RC(uint32_t, texture_get_flags, RID) BIND1RC(Image::Format, texture_get_format, RID) + BIND1RC(TextureType, texture_get_type, RID) BIND1RC(uint32_t, texture_get_texid, RID) BIND1RC(uint32_t, texture_get_width, RID) BIND1RC(uint32_t, texture_get_height, RID) - BIND3(texture_set_size_override, RID, int, int) + BIND1RC(uint32_t, texture_get_depth, RID) + BIND4(texture_set_size_override, RID, int, int, int) BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index c6af960d9f6..3a4d72c793e 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -82,17 +82,19 @@ public: /* EVENT QUEUING */ FUNCRID(texture) - FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t) - FUNC3(texture_set_data, RID, const Ref &, CubeMapSide) - FUNC10(texture_set_data_partial, RID, const Ref &, int, int, int, int, int, int, int, CubeMapSide) - FUNC2RC(Ref, texture_get_data, RID, CubeMapSide) + FUNC7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + FUNC3(texture_set_data, RID, const Ref &, int) + FUNC10(texture_set_data_partial, RID, const Ref &, int, int, int, int, int, int, int, int) + FUNC2RC(Ref, texture_get_data, RID, int) FUNC2(texture_set_flags, RID, uint32_t) FUNC1RC(uint32_t, texture_get_flags, RID) FUNC1RC(Image::Format, texture_get_format, RID) + FUNC1RC(TextureType, texture_get_type, RID) FUNC1RC(uint32_t, texture_get_texid, RID) FUNC1RC(uint32_t, texture_get_width, RID) FUNC1RC(uint32_t, texture_get_height, RID) - FUNC3(texture_set_size_override, RID, int, int) + FUNC1RC(uint32_t, texture_get_depth, RID) + FUNC4(texture_set_size_override, RID, int, int, int) FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 2e5b27510a4..bc9e9042ecc 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -55,7 +55,7 @@ RID VisualServer::texture_create_from_image(const Ref &p_image, uint32_t ERR_FAIL_COND_V(!p_image.is_valid(), RID()); RID texture = texture_create(); - texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); //if it has mipmaps, use, else generate + texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); //if it has mipmaps, use, else generate ERR_FAIL_COND_V(!texture.is_valid(), texture); texture_set_data(texture, p_image); @@ -72,7 +72,9 @@ Array VisualServer::_texture_debug_usage_bind() { Dictionary dict; dict["texture"] = E->get().texture; - dict["size"] = E->get().size; + dict["width"] = E->get().width; + dict["height"] = E->get().height; + dict["depth"] = E->get().depth; dict["format"] = E->get().format; dict["bytes"] = E->get().bytes; dict["path"] = E->get().path; @@ -333,7 +335,7 @@ RID VisualServer::get_white_texture() { } Ref white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); white_texture = texture_create(); - texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB8); + texture_allocate(white_texture, 4, 4, 0, Image::FORMAT_RGB8, TEXTURE_TYPE_2D); texture_set_data(white_texture, white); return white_texture; } @@ -1658,17 +1660,19 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); - ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT)); - ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "cube_side"), &VisualServer::texture_set_data, DEFVAL(CUBEMAP_LEFT)); - ClassDB::bind_method(D_METHOD("texture_set_data_partial", "texture", "image", "src_x", "src_y", "src_w", "src_h", "dst_x", "dst_y", "dst_mip", "cube_side"), &VisualServer::texture_set_data_partial, DEFVAL(CUBEMAP_LEFT)); + ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "depth_3d", "format", "type", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "layer"), &VisualServer::texture_set_data, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("texture_set_data_partial", "texture", "image", "src_x", "src_y", "src_w", "src_h", "dst_x", "dst_y", "dst_mip", "layer"), &VisualServer::texture_set_data_partial, DEFVAL(0)); ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "cube_side"), &VisualServer::texture_get_data, DEFVAL(CUBEMAP_LEFT)); ClassDB::bind_method(D_METHOD("texture_set_flags", "texture", "flags"), &VisualServer::texture_set_flags); ClassDB::bind_method(D_METHOD("texture_get_flags", "texture"), &VisualServer::texture_get_flags); ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &VisualServer::texture_get_format); + ClassDB::bind_method(D_METHOD("texture_get_type", "texture"), &VisualServer::texture_get_type); ClassDB::bind_method(D_METHOD("texture_get_texid", "texture"), &VisualServer::texture_get_texid); ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width); ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height); - ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &VisualServer::texture_set_size_override); + ClassDB::bind_method(D_METHOD("texture_get_depth", "texture"), &VisualServer::texture_get_depth); + ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height", "depth"), &VisualServer::texture_set_size_override); ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path); ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path); ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data); @@ -2059,13 +2063,17 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(CUBEMAP_FRONT); BIND_ENUM_CONSTANT(CUBEMAP_BACK); + BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D); + BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBEMAP); + BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY); + BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D); + BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIPMAPS); BIND_ENUM_CONSTANT(TEXTURE_FLAG_REPEAT); BIND_ENUM_CONSTANT(TEXTURE_FLAG_FILTER); BIND_ENUM_CONSTANT(TEXTURE_FLAG_ANISOTROPIC_FILTER); BIND_ENUM_CONSTANT(TEXTURE_FLAG_CONVERT_TO_LINEAR); BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIRRORED_REPEAT); - BIND_ENUM_CONSTANT(TEXTURE_FLAG_CUBEMAP); BIND_ENUM_CONSTANT(TEXTURE_FLAG_USED_FOR_STREAMING); BIND_ENUM_CONSTANT(TEXTURE_FLAGS_DEFAULT); diff --git a/servers/visual_server.h b/servers/visual_server.h index 6847f6d2ae6..0ec902c18cf 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -90,11 +90,17 @@ public: TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored - TEXTURE_FLAG_CUBEMAP = 2048, - TEXTURE_FLAG_USED_FOR_STREAMING = 4096, + TEXTURE_FLAG_USED_FOR_STREAMING = 2048, TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER }; + enum TextureType { + TEXTURE_TYPE_2D, + TEXTURE_TYPE_CUBEMAP, + TEXTURE_TYPE_2D_ARRAY, + TEXTURE_TYPE_3D, + }; + enum CubeMapSide { CUBEMAP_LEFT, @@ -107,17 +113,33 @@ public: virtual RID texture_create() = 0; RID texture_create_from_image(const Ref &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0; - virtual void texture_set_data(RID p_texture, const Ref &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0; - virtual void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0; - virtual Ref texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const = 0; + virtual void texture_allocate(RID p_texture, + int p_width, + int p_height, + int p_depth_3d, + Image::Format p_format, + TextureType p_type, + uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0; + + virtual void texture_set_data(RID p_texture, const Ref &p_image, int p_layer = 0) = 0; + virtual void texture_set_data_partial(RID p_texture, + const Ref &p_image, + int src_x, int src_y, + int src_w, int src_h, + int dst_x, int dst_y, + int p_dst_mip, + int p_layer = 0) = 0; + + virtual Ref texture_get_data(RID p_texture, int p_layer = 0) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual TextureType texture_get_type(RID p_texture) const = 0; virtual uint32_t texture_get_texid(RID p_texture) const = 0; virtual uint32_t texture_get_width(RID p_texture) const = 0; virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual uint32_t texture_get_depth(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; @@ -132,7 +154,9 @@ public: struct TextureInfo { RID texture; - Size2 size; + uint32_t width; + uint32_t height; + uint32_t depth; Image::Format format; int bytes; String path; @@ -1054,6 +1078,7 @@ VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality); VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur); VARIANT_ENUM_CAST(VisualServer::InstanceFlags); VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting); +VARIANT_ENUM_CAST(VisualServer::TextureType); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer