From b517fc11af4142d69e475de19bcd31b25f904713 Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Fri, 12 Jan 2018 22:37:00 +0700 Subject: [PATCH] Fix Material's shader property binding ShaderGraph doesn't exist in 3.0. --- scene/resources/material.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index d9ae9122081..91ba9e47689 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -178,7 +178,7 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"), "set_shader", "get_shader"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List *r_options) const {