diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index 28c60194c8a..742e0cc44cf 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -90,6 +90,7 @@ The alpha value of each particle's color will be multiplied by this [CurveTexture] over its lifetime. + [b]Note:[/b] [member alpha_curve] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member alpha_curve] will have no visible effect. Each particle's rotation will be animated along this [CurveTexture]. @@ -193,7 +194,7 @@ Each particle's color will be multiplied by this [CurveTexture] over its lifetime. - [b]Note:[/b] This property won't have a visible effect unless the render material is marked as unshaded. + [b]Note:[/b] [member emission_curve] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member emission_curve] will have no visible effect. Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.