Added possibility to create joints with only one body

This commit is contained in:
Andrea Catania 2018-08-16 08:23:08 +02:00
parent a12e3bab23
commit b5480634c3

View file

@ -48,18 +48,14 @@ void Joint::_update_joint(bool p_only_free) {
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
if (!node_a || !node_b)
return;
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
if (!body_a || !body_b)
return;
if (!body_a) {
if (!body_a && body_b)
SWAP(body_a, body_b);
}
if (!body_a)
return;
joint = _configure_joint(body_a, body_b);
@ -69,7 +65,8 @@ void Joint::_update_joint(bool p_only_free) {
PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
bb = body_b->get_rid();
if (body_b)
bb = body_b->get_rid();
PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}