Perform symbol lookup on button release

This commit is contained in:
Tomasz Chabora 2019-08-30 16:19:25 +02:00
parent efbd2bbf18
commit b55b3d71a8

View file

@ -2194,12 +2194,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int row, col;
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
if (mb->get_command() && highlighted_word != String()) {
emit_signal("symbol_lookup", highlighted_word, row, col);
return;
}
// Toggle breakpoint on gutter click.
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
@ -2368,6 +2362,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->get_command() && highlighted_word != String()) {
int row, col;
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
emit_signal("symbol_lookup", highlighted_word, row, col);
return;
}
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;