Fix GLTFDocument.append_from_scene() crash on null node

Added null check for p_node parameter to give error instead of crash

Fixes #90502
This commit is contained in:
aaronp64 2024-04-10 17:05:54 -04:00
parent 83b916bb00
commit b56934ce19

View file

@ -7284,6 +7284,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
} }
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) { Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
ERR_FAIL_NULL_V(p_node, FAILED);
Ref<GLTFState> state = p_state; Ref<GLTFState> state = p_state;
ERR_FAIL_COND_V(state.is_null(), FAILED); ERR_FAIL_COND_V(state.is_null(), FAILED);
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;