Merge pull request #14315 from willnationsdev/animationtreeplayer-docs
[DOCS] AnimationTreePlayer props/members/methods, EditorFileSystem methods
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b5813bddeb
3 changed files with 44 additions and 8 deletions
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@ -4,7 +4,7 @@
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Animation Player that uses a node graph for the blending.
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</brief_description>
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<description>
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Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
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A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
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</description>
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<tutorials>
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</tutorials>
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@ -19,7 +19,7 @@
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<argument index="1" name="id" type="String">
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</argument>
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<description>
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Add a node of a given type in the graph with given id.
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Adds a [code]type[/code] node to the graph with name [code]id[/code].
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</description>
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</method>
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<method name="advance">
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@ -28,6 +28,7 @@
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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Shifts position in the animation timeline. Delta is the time in seconds to shift.
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</description>
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</method>
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<method name="animation_node_get_animation" qualifiers="const">
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@ -36,7 +37,7 @@
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns an animation given its name.
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Returns the [AnimationPlayer]'s animation bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
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</description>
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</method>
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<method name="animation_node_get_master_animation" qualifiers="const">
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@ -45,6 +46,7 @@
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the name of the [member master_player]'s animation bound to this animation node.
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</description>
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</method>
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<method name="animation_node_set_animation">
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@ -55,7 +57,7 @@
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<argument index="1" name="animation" type="Animation">
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</argument>
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<description>
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Set the animation for an animation node.
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Binds a new animation from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
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</description>
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</method>
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<method name="animation_node_set_filter_path">
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@ -68,6 +70,7 @@
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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If [code]enable[/code] is [code]true[/code], the animation node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
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</description>
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</method>
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<method name="animation_node_set_master_animation">
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@ -78,6 +81,7 @@
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<argument index="1" name="source" type="String">
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</argument>
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<description>
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Binds the animation named [code]source[/code] from [member master_player] to the animation node [code]id[/code]. Recalculates caches.
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</description>
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</method>
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<method name="are_nodes_connected" qualifiers="const">
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
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</description>
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</method>
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<method name="blend3_node_get_amount" qualifiers="const">
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<return type="NodePath">
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</return>
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<description>
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Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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</description>
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</method>
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<method name="get_node_list">
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@ -423,6 +429,7 @@
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
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</description>
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</method>
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<method name="oneshot_node_start">
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Stops a OneShot node given its name.
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Stops the OneShot node with name [code]id[/code].
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</description>
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</method>
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<method name="recompute_caches">
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<return type="void">
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</return>
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<description>
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Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
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</description>
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</method>
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<method name="remove_node">
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Removes the animation node with name [code]id[/code].
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</description>
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</method>
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<method name="reset">
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@ -496,7 +505,7 @@
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns time scale value of a TimeScale node given its name.
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Returns time scale value of the TimeScale node with name [code]id[/code].
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</description>
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</method>
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<method name="timescale_node_set_scale">
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<argument index="1" name="scale" type="float">
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</argument>
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<description>
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Sets time scale value of a TimeScale node given its name and value.
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Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code].
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</description>
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</method>
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<method name="timeseek_node_seek">
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<argument index="1" name="seconds" type="float">
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</argument>
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<description>
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Sets time seek value of a TimeSeek node given its name and value.
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Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]
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</description>
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</method>
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<method name="transition_node_delete_input">
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<argument index="1" name="input_idx" type="int">
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</argument>
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<description>
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Deletes the input at [code]input_idx[/code] for the transition node with name [code]id[/code].
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</description>
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</method>
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<method name="transition_node_get_current" qualifiers="const">
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the index of the currently evaluated input for the transition node with name [code]id[/code].
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</description>
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</method>
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<method name="transition_node_get_input_count" qualifiers="const">
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the number of inputs for the transition node with name [code]id[/code].
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</description>
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</method>
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<method name="transition_node_get_xfade_time" qualifiers="const">
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the cross fade time for the transition node with name [code]id[/code].
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</description>
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</method>
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<method name="transition_node_has_input_auto_advance" qualifiers="const">
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<argument index="1" name="input_idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
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</description>
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</method>
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<method name="transition_node_set_current">
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<argument index="1" name="input_idx" type="int">
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</argument>
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<description>
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The transition node with name [code]id[/code] sets its current input at [code]input_idx[/code].
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</description>
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</method>
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<method name="transition_node_set_input_auto_advance">
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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The transition node with name [code]id[/code] advances to its next input automatically when the input at [code]input_idx[/code] completes.
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</description>
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</method>
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<method name="transition_node_set_input_count">
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<argument index="1" name="count" type="int">
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</argument>
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<description>
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Resizes the number of inputs available for the transition node with name [code]id[/code].
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</description>
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</method>
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<method name="transition_node_set_xfade_time">
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<argument index="1" name="time_sec" type="float">
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</argument>
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<description>
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The transition node with name [code]id[/code] sets its cross fade time to [code]time_sec[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node from which to relatively access other nodes. Default value: [code]".."[/code].
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</member>
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<member name="active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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</member>
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</members>
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<constants>
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Transition node.
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</constant>
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<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
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Process animation during the physics process. This is especially useful when animating physics bodies.
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</constant>
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<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
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Process animation during the idle process.
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</constant>
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</constants>
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</class>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Returns a view into the filesystem at [code]path[/code].
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</description>
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</method>
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<method name="get_scanning_progress" qualifiers="const">
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<argument index="0" name="resources" type="PoolStringArray">
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</argument>
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<description>
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Remitted if a resource is reimported.
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</description>
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</signal>
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<signal name="sources_changed">
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@ -1796,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() {
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ADD_GROUP("Playback", "playback_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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BIND_ENUM_CONSTANT(NODE_OUTPUT);
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BIND_ENUM_CONSTANT(NODE_ANIMATION);
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BIND_ENUM_CONSTANT(NODE_ONESHOT);
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