Fix crash when using Image.resize() without calling Image.create() first
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8e8240450e
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2 changed files with 6 additions and 2 deletions
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@ -447,8 +447,6 @@ void Image::convert(Format p_new_format) {
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Image new_img(width, height, 0, p_new_format);
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//int len=data.size();
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PoolVector<uint8_t>::Read r = data.read();
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PoolVector<uint8_t>::Write w = new_img.data.write();
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@ -696,6 +694,11 @@ void Image::resize_to_po2(bool p_square) {
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void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
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if (data.size() == 0) {
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ERR_EXPLAIN("Cannot resize image before creating it, use create() or create_from_data() first.");
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ERR_FAIL();
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}
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if (!_can_modify(format)) {
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ERR_EXPLAIN("Cannot resize in indexed, compressed or custom image formats.");
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ERR_FAIL();
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@ -395,6 +395,7 @@
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Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. Example:
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[codeblock]
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var img = Image.new()
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img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
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img.lock()
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img.set_pixel(x, y, color) # Works
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img.unlock()
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