Avoid indexing instances without a base in scene cull phase
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@ -1636,6 +1636,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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if (p_instance->scenario) {
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RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
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}
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} else if (p_instance->base_type == RS::INSTANCE_NONE) {
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return;
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}
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if (!p_instance->aabb.has_surface()) {
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