Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line
[GraphEdit] Convert to minimap line after getting connection line.
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commit
b60471f3c0
2 changed files with 19 additions and 10 deletions
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@ -1299,18 +1299,26 @@ List<Ref<GraphEdit::Connection>> GraphEdit::get_connections_intersecting_with_re
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return intersecting_connections;
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return intersecting_connections;
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}
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}
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void GraphEdit::_draw_minimap_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_from_color, const Color &p_to_color) {
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void GraphEdit::_draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color) {
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const Vector<Vector2> &points = get_connection_line(p_from, p_to);
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Vector<Vector2> points = get_connection_line(p_from_graph_position, p_to_graph_position);
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ERR_FAIL_COND_MSG(points.size() < 2, "\"_get_connection_line()\" returned an invalid line.");
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// Convert to minimap points.
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for (Vector2 &point : points) {
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point = minimap->_convert_from_graph_position(point) + minimap->minimap_offset;
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}
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// Setup polyline colors.
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LocalVector<Color> colors;
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LocalVector<Color> colors;
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colors.reserve(points.size());
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colors.reserve(points.size());
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const Vector2 &from = points[0];
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float length_inv = 1.0 / (p_from).distance_to(p_to);
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const Vector2 &to = points[points.size() - 1];
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float length_inv = 1.0 / (from).distance_to(to);
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for (const Vector2 &point : points) {
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for (const Vector2 &point : points) {
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float normalized_curve_position = (p_from).distance_to(point) * length_inv;
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float normalized_curve_position = from.distance_to(point) * length_inv;
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colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
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colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
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}
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}
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p_where->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
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minimap->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
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}
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}
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void GraphEdit::_update_connections() {
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void GraphEdit::_update_connections() {
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@ -1565,8 +1573,8 @@ void GraphEdit::_minimap_draw() {
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// Draw node connections.
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// Draw node connections.
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for (const Ref<Connection> &c : connections) {
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for (const Ref<Connection> &c : connections) {
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Vector2 from_position = minimap->_convert_from_graph_position(c->_cache.from_pos * zoom - graph_offset) + minimap_offset;
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Vector2 from_graph_position = c->_cache.from_pos * zoom - graph_offset;
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Vector2 to_position = minimap->_convert_from_graph_position(c->_cache.to_pos * zoom - graph_offset) + minimap_offset;
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Vector2 to_graph_position = c->_cache.to_pos * zoom - graph_offset;
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Color from_color = c->_cache.from_color;
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Color from_color = c->_cache.from_color;
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Color to_color = c->_cache.to_color;
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Color to_color = c->_cache.to_color;
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@ -1574,7 +1582,8 @@ void GraphEdit::_minimap_draw() {
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from_color = from_color.lerp(theme_cache.activity_color, c->activity);
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from_color = from_color.lerp(theme_cache.activity_color, c->activity);
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to_color = to_color.lerp(theme_cache.activity_color, c->activity);
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to_color = to_color.lerp(theme_cache.activity_color, c->activity);
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}
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}
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_draw_minimap_connection_line(minimap, from_position, to_position, from_color, to_color);
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_draw_minimap_connection_line(from_graph_position, to_graph_position, from_color, to_color);
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}
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}
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// Draw the "camera" viewport.
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// Draw the "camera" viewport.
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@ -328,7 +328,7 @@ private:
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void _top_connection_layer_input(const Ref<InputEvent> &p_ev);
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void _top_connection_layer_input(const Ref<InputEvent> &p_ev);
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float _get_shader_line_width();
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float _get_shader_line_width();
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void _draw_minimap_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color);
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void _draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color);
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void _invalidate_connection_line_cache();
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void _invalidate_connection_line_cache();
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void _update_top_connection_layer();
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void _update_top_connection_layer();
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void _update_connections();
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void _update_connections();
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