Improve the performance monitor display
- Use dark colors when using a light theme for better visibility - Enable antialiasing (only effective when using the GLES3 renderer) - Make graph lines thinner but opaque - Scale graph line widths on hiDPI displays
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1 changed files with 4 additions and 3 deletions
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@ -1025,7 +1025,9 @@ void ScriptEditorDebugger::_performance_draw() {
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int pi = which[i];
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int pi = which[i];
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Color c = get_color("accent_color", "Editor");
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Color c = get_color("accent_color", "Editor");
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float h = (float)which[i] / (float)(perf_items.size());
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float h = (float)which[i] / (float)(perf_items.size());
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c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * 1.4);
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// Use a darker color on light backgrounds for better visibility
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float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
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c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
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c.a = 0.6;
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c.a = 0.6;
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perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
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perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
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@ -1045,9 +1047,8 @@ void ScriptEditorDebugger::_performance_draw() {
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float h2 = E->get()[pi] / m;
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float h2 = E->get()[pi] / m;
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h2 = (1.0 - h2) * r.size.y;
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h2 = (1.0 - h2) * r.size.y;
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c.a = 0.7;
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if (E != perf_history.front())
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if (E != perf_history.front())
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perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, 2.0);
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perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE), true);
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prev = h2;
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prev = h2;
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E = E->next();
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E = E->next();
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from -= spacing;
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from -= spacing;
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