Improve the documentation related to fullscreen and borderless settings

(cherry picked from commit a1f81a52df)
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Hugo Locurcio 2020-09-03 21:59:40 +02:00 committed by Rémi Verschelde
parent 4907911bf8
commit b62b71e140
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@ -447,19 +447,24 @@
Sets the window background to transparent when it starts.
</member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Force the window to be always on top.
Forces the main window to be always on top.
[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/borderless" type="bool" setter="" getter="" default="false">
Force the window to be borderless.
Forces the main window to be borderless.
[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/fullscreen" type="bool" setter="" getter="" default="false">
Sets the window to full screen when it starts.
Sets the main window to full screen when the project starts. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/height" type="int" setter="" getter="" default="600">
Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS and Android.
</member>
<member name="display/window/size/test_height" type="int" setter="" getter="" default="0">
If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.