Fix CSGPolygon Buffer Overflow
Immediate meshes do not have geometry of type Surface so we check to see the mesh isn't immediate before trying to cast to surface to check for octahedral compression
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2 changed files with 2 additions and 2 deletions
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@ -2429,7 +2429,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
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state.scene_shader.set_conditional(SceneShaderGLES2::USE_PHYSICAL_LIGHT_ATTENUATION, storage->config.use_physical_light_attenuation);
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bool octahedral_compression = ((RasterizerStorageGLES2::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
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bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE && ((RasterizerStorageGLES2::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
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if (octahedral_compression != prev_octahedral_compression) {
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state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_OCTAHEDRAL_COMPRESSION, octahedral_compression);
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rebind = true;
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@ -2114,7 +2114,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_PHYSICAL_LIGHT_ATTENUATION, storage->config.use_physical_light_attenuation);
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bool octahedral_compression = ((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
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bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE && ((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
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if (octahedral_compression != prev_octahedral_compression) {
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state.scene_shader.set_conditional(SceneShaderGLES3::ENABLE_OCTAHEDRAL_COMPRESSION, octahedral_compression);
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rebind = true;
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