Add extended check option to GDFunctionState::is_valid()
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3 changed files with 20 additions and 4 deletions
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@ -15433,6 +15433,10 @@
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<method name="is_valid" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="extended_check" type="bool" default="false">
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If true, also check if the associated script and object still exists.
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The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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</argument>
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<description>
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Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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</description>
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@ -1433,9 +1433,21 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
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return ret;
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}
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bool GDFunctionState::is_valid() const {
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bool GDFunctionState::is_valid(bool p_extended_check) const {
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return function != NULL;
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if (function == NULL)
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return false;
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if (p_extended_check) {
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//class instance gone?
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
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return false;
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//script gone?
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if (state.script_id && !ObjectDB::get_instance(state.script_id))
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return false;
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}
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return true;
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}
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Variant GDFunctionState::resume(const Variant &p_arg) {
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@ -1464,7 +1476,7 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
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void GDFunctionState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resume:Variant", "arg"), &GDFunctionState::resume, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("is_valid"), &GDFunctionState::is_valid);
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ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback"));
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}
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@ -237,7 +237,7 @@ protected:
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static void _bind_methods();
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public:
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bool is_valid() const;
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bool is_valid(bool p_extended_check = false) const;
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Variant resume(const Variant &p_arg = Variant());
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GDFunctionState();
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~GDFunctionState();
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