Merge pull request #72212 from anvilfolk/gdtestnames
Add option to print filenames in GDScript unit testing
This commit is contained in:
commit
b6a8b8e8f7
3 changed files with 21 additions and 18 deletions
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@ -132,9 +132,10 @@ void finish_language() {
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StringName GDScriptTestRunner::test_function_name;
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GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) {
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GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames) {
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test_function_name = StaticCString::create("test");
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do_init_languages = p_init_language;
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print_filenames = p_print_filenames;
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source_dir = p_source_dir;
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if (!source_dir.ends_with("/")) {
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@ -194,6 +195,9 @@ int GDScriptTestRunner::run_tests() {
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int failed = 0;
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for (int i = 0; i < tests.size(); i++) {
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GDScriptTest test = tests[i];
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if (print_filenames) {
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print_line(test.get_source_relative_filepath());
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}
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GDScriptTest::TestResult result = test.run_test();
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String expected = FileAccess::get_file_as_string(test.get_output_file());
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@ -225,8 +229,13 @@ bool GDScriptTestRunner::generate_outputs() {
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}
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for (int i = 0; i < tests.size(); i++) {
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OS::get_singleton()->print(".");
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GDScriptTest test = tests[i];
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if (print_filenames) {
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print_line(test.get_source_relative_filepath());
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} else {
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OS::get_singleton()->print(".");
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}
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bool result = test.generate_output();
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if (!result) {
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@ -337,15 +346,10 @@ GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_p
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void GDScriptTestRunner::handle_cmdline() {
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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// TODO: this could likely be ported to use test commands:
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// https://github.com/godotengine/godot/pull/41355
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// Currently requires to startup the whole engine, which is slow.
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String test_cmd = "--gdscript-test";
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String gen_cmd = "--gdscript-generate-tests";
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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String &cmd = E->get();
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if (cmd == test_cmd || cmd == gen_cmd) {
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if (cmd == "--gdscript-generate-tests") {
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if (E->next() == nullptr) {
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ERR_PRINT("Needed a path for the test files.");
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exit(-1);
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@ -353,14 +357,10 @@ void GDScriptTestRunner::handle_cmdline() {
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const String &path = E->next()->get();
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GDScriptTestRunner runner(path, false);
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int failed = 0;
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if (cmd == test_cmd) {
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failed = runner.run_tests();
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} else {
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bool completed = runner.generate_outputs();
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failed = completed ? 0 : -1;
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}
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GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr);
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bool completed = runner.generate_outputs();
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int failed = completed ? 0 : -1;
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exit(failed);
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}
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}
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@ -92,6 +92,7 @@ public:
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bool generate_output();
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const String &get_source_file() const { return source_file; }
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const String get_source_relative_filepath() const { return source_file.trim_prefix(base_dir); }
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const String &get_output_file() const { return output_file; }
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GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
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@ -105,6 +106,7 @@ class GDScriptTestRunner {
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bool is_generating = false;
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bool do_init_languages = false;
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bool print_filenames; // Whether filenames should be printed when generated/running tests
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bool make_tests();
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bool make_tests_for_dir(const String &p_dir);
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@ -117,7 +119,7 @@ public:
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int run_tests();
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bool generate_outputs();
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GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
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GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames = false);
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~GDScriptTestRunner();
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};
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@ -41,7 +41,8 @@ TEST_SUITE("[Modules][GDScript]") {
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// Allow the tests to fail, but do not ignore errors during development.
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// Update the scripts and expected output as needed.
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TEST_CASE("Script compilation and runtime") {
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GDScriptTestRunner runner("modules/gdscript/tests/scripts", true);
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bool print_filenames = OS::get_singleton()->get_cmdline_args().find("--print-filenames") != nullptr;
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GDScriptTestRunner runner("modules/gdscript/tests/scripts", true, print_filenames);
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int fail_count = runner.run_tests();
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INFO("Make sure `*.out` files have expected results.");
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REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
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