added a built-in scene changer API, closes #1928

This commit is contained in:
Juan Linietsky 2015-05-17 16:33:35 -03:00
parent 2696ecb769
commit b6b346e8ae
8 changed files with 128 additions and 4 deletions

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@ -0,0 +1,4 @@
[application]
name="Scene Changer"
main_scene="res://scene_a.scn"

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@ -0,0 +1,17 @@
extends Panel
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
pass
func _on_goto_scene_pressed():
get_tree().change_scene("res://scene_b.scn")
pass # replace with function body

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@ -0,0 +1,17 @@
extends Panel
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
pass
func _on_goto_scene_pressed():
get_tree().change_scene("res://scene_a.scn")
pass # replace with function body

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@ -1248,7 +1248,8 @@ bool Main::start() {
ERR_EXPLAIN("Failed loading scene: "+local_game_path);
ERR_FAIL_COND_V(!scene,false)
sml->get_root()->add_child(scene);
//sml->get_root()->add_child(scene);
sml->add_current_scene(scene);
String iconpath = GLOBAL_DEF("application/icon","Variant()""");
if (iconpath!="") {

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@ -41,7 +41,7 @@
#include "scene/scene_string_names.h"
#include "io/resource_loader.h"
#include "viewport.h"
#include "scene/resources/packed_scene.h"
void SceneTree::tree_changed() {
@ -51,6 +51,9 @@ void SceneTree::tree_changed() {
void SceneTree::node_removed(Node *p_node) {
if (current_scene==p_node) {
current_scene=NULL;
}
emit_signal(node_removed_name,p_node);
if (call_lock>0)
call_skip.insert(p_node);
@ -984,6 +987,63 @@ Node *SceneTree::get_edited_scene_root() const {
}
#endif
void SceneTree::set_current_scene(Node* p_scene) {
ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root);
current_scene=p_scene;
}
Node* SceneTree::get_current_scene() const{
return current_scene;
}
void SceneTree::_change_scene(Node* p_to) {
if (current_scene) {
memdelete( current_scene );
current_scene=NULL;
}
if (p_to) {
current_scene=p_to;
root->add_child(p_to);
}
}
Error SceneTree::change_scene(const String& p_path){
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null())
return ERR_CANT_OPEN;
return change_scene_to(new_scene);
}
Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){
Node *new_scene=NULL;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE);
}
call_deferred("_change_scene",new_scene);
return OK;
}
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED);
String fname = current_scene->get_filename();
return change_scene(fname);
}
void SceneTree::add_current_scene(Node * p_current) {
current_scene=p_current;
root->add_child(p_current);
}
void SceneTree::_bind_methods() {
@ -1016,10 +1076,11 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch);
ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete);
MethodInfo mi;
mi.name="call_group";
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
@ -1033,6 +1094,16 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs);
ObjectTypeDB::bind_method(_MD("set_current_scene","child_node"),&SceneTree::set_current_scene);
ObjectTypeDB::bind_method(_MD("get_current_scene"),&SceneTree::get_current_scene);
ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene);
ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene"),&SceneTree::change_scene_to);
ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene);
ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
@ -1077,6 +1148,7 @@ SceneTree::SceneTree() {
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
current_scene=NULL;
stretch_mode=STRETCH_MODE_DISABLED;
stretch_aspect=STRETCH_ASPECT_IGNORE;

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@ -42,7 +42,7 @@
class SceneTree;
class PackedScene;
class Node;
class Viewport;
@ -136,7 +136,9 @@ private:
Array _get_nodes_in_group(const StringName& p_group);
Node *current_scene;
void _change_scene(Node* p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
friend class Node;
@ -234,6 +236,17 @@ public:
Node *get_edited_scene_root() const;
#endif
void set_current_scene(Node* p_scene);
Node* get_current_scene() const;
Error change_scene(const String& p_path);
Error change_scene_to(const Ref<PackedScene>& p_scene);
Error reload_current_scene();
//used by Main::start, don't use otherwise
void add_current_scene(Node * p_current);
SceneTree();
~SceneTree();