Merge pull request #21485 from JFonS/fix_selection

Saner selection code for instanced scenes in 3D,  should close #21447
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Rémi Verschelde 2018-08-29 10:08:41 +02:00 committed by GitHub
commit b6c170165c
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@ -307,7 +307,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest = 0;
Spatial *item = NULL;
Node *item = NULL;
float closest_dist = 1e20;
int selected_handle = -1;
@ -341,19 +341,16 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
if (dist < closest_dist) {
//make sure that whathever is selected is editable
while (spat && spat != edited_scene && spat->get_owner() != edited_scene && !edited_scene->is_editable_instance(spat->get_owner())) {
spat = Object::cast_to<Spatial>(spat->get_owner());
}
if (spat) {
item = spat;
closest = spat->get_instance_id();
closest_dist = dist;
selected_handle = handle;
Node *owner = spat->get_owner();
if (owner != edited_scene && !edited_scene->is_editable_instance(owner)) {
item = owner;
} else {
ERR_PRINT("Bug?");
item = Object::cast_to<Node>(spat);
}
closest = item->get_instance_id();
closest_dist = dist;
selected_handle = handle;
}
}