Merge pull request #75080 from adamscott/set-vehiculewheel3d-reasonable-value

Set `VehiculeWheel3D` `suspension_travel` default value to a reasonable one
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Yuri Sizov 2023-03-20 19:04:44 +01:00 committed by GitHub
commit b6d033b0e6
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2 changed files with 2 additions and 2 deletions

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@ -61,7 +61,7 @@
<member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness" default="5.88">
This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car.
</member>
<member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel" default="5.0">
<member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel" default="0.2">
This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car.
</member>
<member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering" default="false">

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@ -50,7 +50,7 @@ class VehicleWheel3D : public Node3D {
Vector3 m_wheelAxleCS; // const or modified by steering
real_t m_suspensionRestLength = 0.15;
real_t m_maxSuspensionTravelCm = 500.0;
real_t m_maxSuspensionTravelCm = 20.0;
real_t m_wheelRadius = 0.5;
real_t m_suspensionStiffness = 5.88;